So I have a fairly rudimentary design for this so far, but here goes.
The game is titled...
A Nightmare on Elm Street: Revelations
For Xbox 360, PS3
First-person action-adventure
Plot:
After the events of “Freddy vs. Jason”, Springwood has all but forgotten about the horror known as Fred Krueger. Several years later, the town has returned to peacefulness...but not for long. One teenager begins to have nightmares of Freddy, and for no apparent reason. During one nightmare, he meets Freddy face to face. Freddy pulls the teenager into “dream world” to stay permanently. Freddy reveals a new master plan, in which he will extend his power into weaker versions of himself to slowly take over the city. Trapped in Freddy's nightmare world, the teenager is forced to fight his way out and stop Krueger.
Gameplay:
The game will be first-person. Players will navigate through the seamless dream-world, similar to games like Bioshock and Dead Space. A variety of enemies will be available to the player, as well as a Freddy Claw for a melee weapon that will always be available. Exploration is a huge part of the game, and the horror theme is a major influence to play style. Guns are rare, and ammo even more so.
Some Enemies:
1. Freddy Clones – Weaker versions of Freddy Krueger, that possess his malice and personality, but very few of his powers. The player will frequently encounter these. Each time one is defeated, a small fraction of Freddy's power is taken away from him.
2. Dreamless – Tortured souls that come from Hell, or from Freddy's nightmares. They are very weak, but dangerous in groups.
3. Krueger Shades – Possessed objects that give off an appearance of Freddy, with his visage or a generally similar look. (i.e. Freddy reaches out from the flames of a fireplace, a reanimated hand sprouts claws)
4. Boilers – Monsters created from pieces of Freddy's victims and parts from a Boiler Room.
5. Demons – Random demons that may be hiding amongst the bowels of Freddy's nightmares.
Some Bosses:
1. Possessed objects – Things like school buses, houses, cars.
2. Dream Demons – three in all, with a fight against all three. Since they can never truly be killed, the boss fights are solely for story purposes.
3. Instances – Times when the player must fight against a previous incarnation of Freddy, and repeat his defeat. (i.e. defeat Freddy in Nancy's house, defeat Freddy in the 'real world')
Some Weapons:
1. Freddy Claw – a claw that the player acquires, just like Freddy's. It is a highly useful and fast melee weapons. It requires no ammo, and is always available.
2. Machete – stronger than the claw, but slower. Possible to break.
3. Chainsaw – powerful, but runs out of gas.
4. Pipe Bomb – rare, but extremely powerful.
5. Guns – Occasionally, the player may stumble across a gun, but with limited ammo.
Some Powers:
The player can acquire powers in Freddy's world, that they can use against enemies. Powers can be upgraded.
1. Sleep – puts an enemy to sleep, or stuns them
2. Fear – puts an enemy into a fear state
3. Burn – burns an enemy
*Altars – Occasionally the player will find Altars in Freddy's dream-world. At these altars, the player can recover health, and upgrade powers and abilities.
*Ovens – When the player finds an oven, they can put the corpse of a Freddy Clone into it. When they do this, the oven will burn the corpse and grant the player a reward. The reward may be experience, a power, weapon, or something special. If the player finds the corpse of a human and they put it into an oven, it will trigger a match against Freddy, with a huge reward.
Good/Bad System:
Each time the player puts a Freddy corpse into an oven, they gain a substantial amount of 'good' points. If they burn human corpses, they must defeat Freddy in a faux match and will receive a dose of 'bad' points.
The meter is divided into two sides, [Dream Warrior] & [Nightmare].
The player will come across situations that will also grant points to either side.
Example: the player comes across another person trapped in Freddy's dream-world, but they are hanging on a precipice. If not saved, they will fall into a chasm. The player can choose to save them, or let them fall (since they may hinder the player's mission, or become a liability).
Achievements can be unlocked for filling up a whole meter. Once an oven is used, it cannot be used again. Depending on the player's alignment at the end of the game, they might see a different ending.
Dream states:
Just like in real dreams, the player will encounter scenarios where they must fight to overcome slow movement and nightmare-like scenes. Think about rapidly pressing the trigger buttons to walk down the hallway while your legs are like jelly, or some real-time event sequences where you have to press a sequence of buttons to get Freddy off of you
Collectibles:
Often, players will discover little relics of Elm Street's history such as photographs or documents. Sometimes they may find sentimental items that may have belonged to someone tormented by Freddy. Occasionally, these items may be story or quest related. These collectibles are different than keys, weapons, etc.
So what do you think guys? Any suggestions?