ICEMAN
(POWERS)
Iceman is an omega level mutant but has yet to tap in to his full potential. Iceman's powers are far beyond the simple ability to generate cold. He has even been able to use his power to defeat the likes of Oblivion, the cosmic entity.
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Thermokinesis: Iceman is a mutant with the superhuman ability to lower his external and internal body temperature, projecting intense coldness from his body. Like any normal human being's, the nerve centers for regulating the Iceman's body temperature are found in the part of the brain called the hypothalamus. However, the Iceman can mentally override his hypothalamus to allow his body temperature to be lowered by an unknown internal mechanism. This ability converts the latent thermal energies in and around his body into an unknown form of energy that is efficiently dissipated. A related mutation has rendered his body tissues unaffected by sub-zero temperatures. The Iceman can consciously, immediately lower his body temperature from its normal 98.6 Fahrenheit to absolute zero (The point where all molecular motion stops.) and lower within the span of a few tenths of a second. Iceman has shown that his power to generate cold is so great, that he was able to stop a fusion core explosion which in layman's terms is a massive nuclear explosion.
As his body temperature falls, the surrounding moisture in the air that is in contact with him is similarly lowered. Just as condensed moisture forms frost, this moisture forms an icy covering which encompasses his entire body. It also obscures his facial features. When the Iceman first began to completely lower his body temperature, this covering took on a more snow-like appearance. But as he learned to increase the severity of his coldness, the covering assumed the consistency of crystalline ice that it has today. This ice constantly cracks with any movement of his body, and immediately reforms. (Hence, there is a cracking sound when the Iceman, covered with ice, moves.) Through practice, Iceman has learned to control the intensity of his coldness, and he can selectively lower the temperature of isolated parts of his body.
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Thermal Vision: The ability to see beings due to the heat signature that others give off, because of the absence of heat around him.
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Cryokinesis: The Iceman can use his mutant ability to control moisture such as to freeze any air moisture into super-hard ice. This ice can be formed into any object of his choosing: the only limitations are his own imagination, and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently he can simply direct the waves of coldness he projects in certain ways so as to create ice in the shape he desires. In the past, the Iceman has formed ice-ladders, ice-slides, ice-shields, ice-bats and other constructs of ice. Iceman has created constructs of ice so powerful that he was able to easily encase and contain the likes of the Hulk with him being unable to break out of it. On at least one occasion, he has even been shown to make it snow or cause a blizzard.
The Iceman is able to form a rising column of ice beneath his feet, capable of lifting him off the ground. The tensile strength of the column is determined by its thickness, and its steadiness by how well it has been braced. A well-braced and regular column, 6 feet in diameter at its base, is able to support his weight without toppling for about 85 feet in a 40-mile per hour wind. By forming long ice-ramps connected either to his ice-column or to an existing structure like a building or a bridge, the Iceman is able to travel above the ground by sliding down the ramp he is creating. Unless he creates supports periodically, the ramp will crack beneath him, unable to support their combined weight. Iceman although has shown that he is not limited to creating constructs and can fly on his own with his control over moisture.
Iceman's control of his powers are so vast that it extends to the molecular level, to the point that he can freeze all of the molecules of an object/being with a thought. An example would be freezing blood in the veins, thereby stopping flow to the brain. He has demonstrated the ability to control chemical reactions on the molecular level, at one point preventing Sunfire from accessing his powers.
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Organic-Ice Form: Ability to not only cover his body with ice, but to actually become organic ice. Though the appearance is similar, Iceman is now actually translucent in his ice form. Iceman is virtually indestructible in this form, allowing him to reform his body should it become shattered. He has been incinerated while in human form, and was able to rebuild himself. In his ice form, he is able to use the moisture in the air to form spikes, shields and attach other extra appendages to his body. It is currently unknown if Bobby would be considered immortal.
Due to the amount of water on Earth, Iceman has a virtually unlimited supply of moisture since it is always present in the surrounding air or environment. Even desert air has sufficient moisture content for him to make temporary practical use of; however, the mental effort needed to employ his mutant power under these circumstances could eventually fatigue him and render his freezing ability temporarily dysfunctional.
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Hydrokinesis: Iceman can use surrounding moisture to augment himself, allowing him to travel within large bodies of water very quickly. He accomplishes this by breaking himself down to his base levels and reforming at the destination. He is able to convert his body to gigantic proportions as well, through absorption of a body of water or water vapor in the air. One side effect of this is he gains superhuman strength to match his superhuman size. Wherever there is any moisture, Iceman is a threat. Iceman has demonstrated the ability to be transformed into nothing more than water vapor, yet remain conscious and retain the use of his powers. His conscious control of his abilities has allowed him to exist simultaneously in two places at once.
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Molecular Moisture Inversion: The ability to freeze water molecules.
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Molecular Moisture Conversion: The ability to transform organic matter, such as a human body, to organic ice and back again. Though he has only done this to himself, he does possess the potential, as demonstrated by his AoA counterpart, to preform the feat with passengers. With this, it is possible for him to project his consciousness through moisture molecules and reform his body at the destination.
HUMAN TORCH
(POWERS)
Pyrokinesis: The Human Torch possesses the mental ability to control ambient heat energy and the physical ability to transform his entire body, or portions of his body into a fiery, plasma-like state of will. The cells of a normal human body convert energy from foodstuffs into a form of energy usable by the body, adenosine triphosphate (ATP). Among other mutagenic changes, the cosmic ray bombardment triggered a specific genetic code rearrangement that caused the Human Torch's ATP production sites to generate a new form of energy containing molecule. (Reed Richards has dubbed this molecule adenine ribo-heptaphosphene, AR-HP.) This complex molecule not only provides ordinary bodily energy but contains large stores of latent chemical-bonding energies. Another favorable mutagenic change are his cells' ability to utilize this extra energy by converting it into a moderate-density, plasma-like state that is regulated by a subconscious mental field and can be modified by an act of will. When sufficient quantities of energy are consumed, the Torch unavoidably reverts to his solid state.
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Plasma Form: The Human Torch possesses the physical ability to envelop his entire body or portions of his body with fiery plasma without harm to himself. (Plasma is a super-heated stated of matter such as exists in the atmosphere of stars.) Ordinarily, when aflame, the Human Torch is enveloped by a low intensity flame of low level plasma (reddish, approximately 780 Fahrenheit), which ranges from 1 to 5 inches from his body. He can, however, generate much higher levels and flames about himself. The energy used to support his low-level plasma is small; only when the Human Torch wills his flame to a higher level does the majority of surplus energy with the AR-HP complex become involved. In its plasma state, The Torch's body is no longer solid; projectiles that are not melted pass harmlessly through his body.
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Fire Manipulation: The Human Torch can generate shapes composed of fire from any point on his body. (He usually employs his hands to "sculpt" the flames.) He can form fire into long streams, spheres, or even more complex shapes like letters in skywriting. These flames-objects will only remain their shapes as long as he concentrates upon them. The objects will only burn about 3 minutes before expiring unless the Torch continues to infuse them with energy. The temperature of these fiery projections is generally around 2,800 F (near the melting point of iron).
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Nova Flame: The Torch refers to his highest, hottest levels of plasma that he can create as his "nova flame." The exact temperatures that his "nova flame" can attain are not known. At an average rate of expenditure of energy, the Torch can stay aflame for about 16.8 hours. In his younger days, he could only maintain his flame for much briefer periods, and sometimes exhausted it while in combat. He cannot maintain his "nova flame" for as long a time as he can maintain his ordinary flame. The Torch can release all of his body's stored energy in one intense, omni-directional "nova-burst," which can reach about 1,000,000 F, and which is similar to the heat-pulse of a nuclear warhead detonation, with an area of total devastation of about 900 feet in diameter and the power of a super nova. (The Torch has claimed that he can destroy a small moon with his nova-flame.) This violent discharge uses his entire reserve of energy (except for the necessary to keep him alive) at once, entirely exhausting his flame power. He generally requires at least 12 hours to recover entirely from such a feat.
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Flight: The Human Torch's plasma has a high hydrogen content, and is surrounded by an exuded cloud of mono-atmoic hydrogen atoms. The hot cloud provides sufficient positive buoyancy for him to float. With mental stimulation of his flame, he can provide enough lift to carry around 180 pounds. By forming a jet from his feet, directed behind him, he can achieve a normal flight speed of 140 miles per hour, and accelerate up to supersonic speeds capable of catching up with faster beings such as the Silver Surfer while in the Earth's orbit.
Thermokinesis: The Human Torch has the ability to mentally control the ambient heat energy within his immediate environment, even when he himself is not aflame. He can reduce objects' temperatures (if they are in a normal range for existing on Earth's surface) to about 30 F, raise them to several hundred degrees, or extinguish open flames. His radius of influence is about 80 feet. The heat energy he takes from the environment is absorbed into his own body. If he takes in a critical amount while he is not aflame, he will become aflame. There are unknown limits to the amount of flame he can absorb into his own body harmlessly while he is himself aflame.
Immunity to Fire & Heat: The Human Torch is unaffected by heat and flames, including his own, even when part of him is aflame and the rest of him is not. His flesh cannot be scalded or burned by any heat source whose level is below that of his maximum output.