BATTLE POLL: Spider-Man vs. Hawkman
The Web Slinger vs. The Silent Knight
"
Save your breath, buddy! I've got things to do!"
SPIDER-MAN
Real Name: Peter Benjamin Parker
Gender: Male
Height: 5' 10"
Weight: 167 lbs (76 kg)
Eyes: Hazel
Hair: Brown
(Powers)
Spider-Man possesses the proportionate powers of a spider, granted to him from an irradiated Common House Spider (Achaearanea tepidariorum) which bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. Like many superhuman powers, the effectiveness of Spider-Man's abilities varies based on the author and the needs of the story.
* Spider-Sense: Spider-Man possesses an extrasensory "danger" or "spider" sense which warns him of potential immediate danger by the manifestation of a tingling sensation in the back of his skull, and links with his superhuman kinesthetics, enabling him to evade most any injuries, unless he cognitively overrides his automatic reflexes. The precise nature of this sense is unknown. It appears to be a simultaneous clairvoyant response to a wide variety of phenomena (everything from falling safes to speeding bullets to thrown punches), which has given several hundredths of a second warning, which is sufficient time for his reflexes to allow him to avoid injury. The sense also can create a general response on the order of several minutes: he cannot discern the nature of the threat by the sensation. He can, however, discern the severity of the danger by the strength of his response to it. Spider-Man's spider-sense is directional and can guide him to or away from hidden weapons and enemies.
Sudden and extreme threats can cause his spider-sense to react with painful intensity. Spider-Man can also sense and dodge attacks directed randomly or by an artificial intelligence. Using his spider-sense to time his enhanced reflexes, Spider-Man can casually dodge attacks up to and including automatic-weapons fire, provided there is sufficient distance. His spider-sense is sufficiently well-linked to his reflexes to the point that a threat can trigger them even when Spider-Man is asleep or stunned. His spider-sense has helped him preserve his secret identity since it alerts him to observers or cameras when changing into or out of his costume. The spider-sense does react to those who Peter does not consider to be a threat, such as Aunt May. Spider-Man can choose to ignore his spider-sense, and distraction or fatigue diminish its effectiveness. Spider-Man's fighting style incorporates the advantage that his "spider-sense" provides him. His body begins to produce more adrenaline after the sense is triggered, an extension of the 'fight or flight syndrome.' Even when he does not have the use of his eyes Spider-Man can still use his Spider Sense in a similar fashion to Daredevil's Radar Sense to help him see by sensing the direction the danger is coming from by listening on the loudest noise around him. This was first used after Spider-Man was temporarily blinded by a device but was recently used again to help see the Vulture after his acidic breath blinded him.
* Radio Frequency Detection: Spider-Man's spider-sense could also be used to detect certain radio frequencies. Spider-Man's technical skill was such that he had designed spider-tracers that broadcast a signal detectable by his spider-sense.
* Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established.
* Superhuman Strength: Spider-Man possesses superhuman strength enabling him to press lift approximately 10 tons. Spider-Man's physical strength is sufficient to lift and throw objects as heavy such as a semi truck with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he strong enough enable him to knock out people with normal durability with as little as a tap to the head. Also during the Secret Invasion, Spider-Man was shown to able to knock a Tyrannosaurus Rex into unconsciousness in one punch. Spider-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. Spider-Man demonstrated this when he leaped over 30 ft vertically into the air when he first leaped out of the way of an oncoming car; it should also be noted that when he first discovered his powers as a teenager, they hadn't developed to that of his prime.
* Superhuman Speed: Spider-Man is capable of running and moving at speeds that are beyond the natural physical limits of the finest human athlete. Spider-Man has showed to be fast enough to catch up to an accelerating car while on foot, but prefers to travel by webs.
* Superhuman Stamina: Spider-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Spider-Man can physically exert himself at his peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him. Several accounts depict Spider-Man as able to hold his breath for eight minutes or more.
* Superhuman Durability: Spider-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort. Spider-Man's body is durable to the point where tensing his super-strong muscles while being punched in the torso by a trained heavyweight boxer caused the attacker's wrists to break; also, Spider-Man has stated that he must roll with punches thrown by people without similar strength or durability to avoid breaking their wrists.
* Superhuman Agility: Spider-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Spider-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.
* Superhuman Equilibrium: Spider-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow.
* Superhuman Reflexes: Spider-Man's reflexes are similarly enhanced and are currently about 40 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, or even gunfire, if he is far enough away. Spider-Man has even been shown in some cases, to be able to dodge gunfire using just his reflexes without his Spider-Sense.
* Regenerative Healing Factor: Spider-Man has a limited healing factor. While not on Wolverine's level, it is sufficiently powerful enough to recover from severe injuries from broken bones and large amounts of tissue damage in a matter of days. After getting his powers, he soon found that his eyesight was repaired, discarding his glasses. During a battle with a villain called the Masked Marauder, Spider-Man is rendered completely blind, however after about 2 days his sight was perfect, albeit sensitive for about a day after. His accelerated metabolism increases his tolerance to drugs, and he can recover from the effects of larger doses rapidly. During an encounter with the Swarm, Spider-Man was incapacitated by thousands of bee stings, but recovered in less than 24 hours. His resistance & recovery time to other toxins and diseases varies, but is typically significantly higher than normal. Spider-Man's unique physiology even allowed him to recover from the effects of vampirism. Spider-Man was able to recover completely from acid being spat into his eyes by the new Vulture although the extent of the damage may have been restricted due to his superhuman durability.
(Abilities)
Indomitable Will: Spider-Man has a strong Force of Will, completely free of evil and temptation. For years, he has struggle to balance his life as a student and his superhero duties. He is able to emerge from defeat even stronger. His mental strength is also shown when he successfully wrestles control of nanobots from Doctor Octopus.
Gifted Intellect: Academically gifted, Peter displays an uncanny affinity for science that is nothing short of genius.
Science Major: He is a brilliant individual, with exceptional skill in practically every field of science, and is an excellent inventor. He is an accomplished chemist and physicist.
Master Acrobat: Thanks to his great strength and phenomenal equilibrium, Peter is an excellent athlete, excelling in all gymnastic fields and being able to perform every acrobatic stunt ever performed, including others that can never be performed by even an Olympic acrobat.
Master Combatant: Thanks to Peter's amazing superhuman physiology, acrobatic powers and spider sense, he is an excellent hand-to-hand combatant using a fighting style derived from his spider like abilities, he made his own street style that could rival virtually any combatant out of sheer volatility to standard fighting techniques (eg webbing, wall crawling, super strength to lift heavy objects, etc.)
(Equipment)
Web-Shooters: Parker's brilliance at physical science allowed him to create web-shooters for use when he became Spider-Man. The twin devices worn on his wrists are able to shoot thin strands of a special "web fluid" at high pressure.
Web Fluid: A shear-thinning liquid, virtually solid until a shearing force is applied to it, rendering it fluid, whose exact formula remains unknown, but is rumored to be related to nylon. The web line’s tensile strength is estimated to be 120 pounds per square millimeter of cross section.
Utility Belt: Spider-Man keeps a utility belt holding web cartridges and his signature Spider-Signal.
________________________________________________________________________________
"The war may have already begun-but we can still end it!
HAWKMAN
Real Name: Carter Hall
Gender: Male
Height: 6' 1"
Weight: 195 lbs (89 kg)
Eyes: Blue
Hair: Brown
(Powers)
Blessing: Carter Hall was a priest in a past life, and still possesses the ability to bless mundane objects. For example: By muttering a prayer in front of a building's sprinkler system, he was once able to convert the water into Holy Water in order to destroy a vampire.
Reincarnation: the nth metal knife which murdered Hawkman in his original incarnation as Khufu had an unusual effect upon his soul and that of his lover Chay-Ara(Hawkgirl). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per say, this propensity for reincarnation has allowed Hawkman to cheat death and return to active duty in his current incarnation.
(Abilities)
Weapons Master: Due to his multiple incarnations and having memories of all of his past lives, Khufu/Hall has become proficient in many types of weaponry. As a result, he is an expert with a wide array of archaic weapons from his past lives, including battle axes, maces, swords, spears and shields. As Nighthawk, he was a marksman with a pistol. In addition, Carter Hall is sometimes depicted handling futuristic technology. He has used a Thanagarian ship called "The Brontadon", and during the Rann-Thanagar War used Rannian hard-light armor. Hawkman is even depicted using technologically advanced laser weaponry in a possible future.
Reincarnated Knowledge: Due to his many lives and vast amount of experience, Hall is a brilliant tactician, fierce warrior, and strong leader. At the same time, however, he is extremely intelligent (considered a leader in his field of history and archeology) and expresses a deeply romantic side in relation to his beloved soul-mate. Often, Carter finds it difficult to balance between the "barbarian" of his past lives and the "gentleman" of his current incarnation.
* Brilliant Tactician
* Fierce Warrior
* Leadership
* Archaeologist
* Historian
(Equipment)
Artificial Feathered Wings: His wings, which are laced with Nth metal, allow him to control navigation and guidance during flight, though they can be "flapped" through use of shoulder motions.
Nth Metal Belt & Boots: Hawkman flies by way of an anti-gravity Belt & boots constructed from Thanagarian Nth Metal its abilities are controlled mentally.
* Nth Metal Enhancement: The metal is psycho-reactive, responding to its bearer's thoughts and in its base form has a number of electromagnetic/gravitational properties.
* Enhanced Strength: Carters strength level is increased by the Nth metal. Carter is capable of ripping a car door of its hinges with little effort, and lift and carry at least 5 tons.
* Enhanced Durability: Hawkman is able to withstand blows from superhuman opponents as powerful as Black Adam.
* Enhanced Vision: observing objects at great distances or at speeds faster than can be perceived by the normal eye. (he can count the flaps of a hummingbird's wings)
* Enhanced Minor Healing Factor: capable of mending all but the most serious of wounds.
* Temperature Regulation: exposure to the Nth Metal allows him to regulate his temperature to withstand cold temperatures.
* Flight: ability to fly at speeds up to at least 200 MPH.
* Energy Disruption: It has been revealed that Nth Metal can disrupt the very force drawn from the fabric of space/time. Kanjar Ro's sceptor generated this force but it could not affect Hawkgirl in hardly any way.
(Weapons)
Hawkman has access to an entire arsenal of medieval weaponry. His favored weapons are the mace and flail.
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