"
My strength comes from training, not from some curse in my blood."
Ryu Hayabusa
Real Name: Ryu Hayabusa
Gender: Male
Height: 5'10"
Weight: 172 lbs.
Eyes: Green
Hair: Brown
Brief Bio
Ryu is the son of Jô Hayabusa the current leader of the Hayabusa Clan, a ninja clan named after the clan's animal guardian the Hayabusa or Peregrine Falcon. Both father and son are the last of the Dragon Ninja, as they are descended from a long line of warriors known as the Dragon Lineage, these are the Dragon Ninja tasked with safeguarding the world from supernatural forces bent on conquest and destruction should they arise again.
Easily one of the most powerful characters in Ninja Gaiden and Dead or Alive, Ryu Hayabusa is stated as the most powerful ninja in the world, hence his nickname "the Singular Super Ninja". This is further reinforced by his exploits where he proven his ability to even defeat an omnipotent Supreme Deity. As a human, even one of the Dragon Lineage, taking on armies of technologically advance foes and supernatural beings would usually prove fatal, however, Ryu's rigorous training since childhood have shaped him into a powerful warrior. Physically conditioned Ryu's speed and acrobatic skills are exceptional, and while his strength isn't as immense as those of fiendish bloodlines, it is strong enough to wield hefty 100 lbs weapons. He is a tactical fighter and highly calculative in battle, a master in hand to hand martial arts specializing in Hayabusa style Ninjutsu. His skills in weaponry such as archery and swordsmanship are at the master level, due to this Ryu is often seen pushing his weapons to their physical limit. His main weapon is the Dragon Sword, a powerful relic passed down from generation to generation, this is his signature weapon. Although the Dragon Sword was not original his, Ryu was tasked with safeguarding it during the Dark Dragon Blade Incident, after Ryu demonstrated his proficiency and valor with the sword his father was able to proudly part with the Dragon Sword, passing it on to his son early knowing it is in good hands.
(Skills and Abilities)
General
Trained intensely from childhood in the ways of Hayabusa Ninjutsu, Ryu had to adapt to survive the harsh ninja life and live up to a birth right placed upon him. Eventually he earned the right to bear the Hayabusa clan legacy in his name and excelled as a top student amongst his peers, gaining skills and abilities that are signature of the Hayabusa Clan Ninja.
Superhuman Agility: Moving swiftly at high speeds Ryu leaves after images of himself while dodging attacks, taking out enemies in a blink of an eye, and even moving fast enough to block bullets from multiple automatic assault rifles from all sides, considered faster than bullet time. Ryu has managed to achieve light speed, and reflexes few supernatural beings are able to match, resulting from do or die confrontation against quick foes.
Another Hayabusa ninja skill, this skill enables Ryu to use his ninja acrobatics to move around environments, reaching places that would normally be unreachable by others. He is also able to land in such a way that he is unharmed from drops of great heights.
Stealth: Ryu's ability to infiltrate many areas, observe undetected from afar and sneak up on enemies undetected. This skill is only used in cutscenes for cinematic purposes.
Heighten Senses: Honed from childhood each of Ryu's 5 senses have become highly acute, most notable are his ability to feel displacements through the air, focus his eyes to zoom into targets from afar and detect the sound of slight footsteps in the midst of being near a body of running water.
Ninja Sense: A 6th sense possessed by the ninja, allowing them to sense potential enemies and dangers around them, often guiding them in a direction towards a main objective.
Hand to Hand Combatant: One of the world's top hand to hand combatants, Ryu has proven his skill when he won the second DOA tournament by defeating the Tengu of Destruction in hand to hand combat, preventing the world from being plunged further into chaos by the god like creature.
Weapon Master: Ryu is most proficient with the katana, a Samurai skill assimilated into the Hayabusa clan and mixed with ninja acrobatics, but he has mastered many other weapons as well, quickly becoming skilled with any new weapon he picks up. Often pushing the weapons to their physical limits, requiring the skill weapon smith Muramasa to upgrade these weapons so he may push the boundaries even further.
Ki Manipulation: Through intense meditation and spiritual training Ryu has gained the ability to manipulate the laws of nature with his mind, appearing as magic to those out of tune with the universe, this ninja art is known as ninpo and techniques for them are usually found written in ancient scrolls or passed down from generation to generation.
Regeneration: Being more in tune with the spiritual side, Ryu has developed a higher than usual spiritual life force or health. By manipulating this spiritual life, Ryu is able to regenerate from wounds that would otherwise be injurious or fatal, such as a slice through the jugular or a stab through a vital organ like the heart. Thus a higher durability and endurance than the average human, this endurance is increased further with the Life of the Gods. Once his spiritual health is depleted he would be unable to heal from wounds, however health can be replenished with the aid of elixirs, herbs, blue essences and Dragon Statues. The full extent of this ability is unknown, in the most extreme case Ryu has managed hold his body together and come back to life after being dismembered from shoulder to hip by Doku via the Dark Dragon Blade early on during the Dark Dragon Blade Incident.
Spiritual Life Regeneration: After the Dark Dragon Blade Incident Ryu learned to regenerate a portion his spiritual life by concentrating to focus his energy after battles and gain some of his lost spiritual life back. Other non Ninja and non Super Ninja characters have learned this technique or a similar ability as well, such as Momiji under Ryu's tuteluge sometime during the 6 months after the Dark Dragon Blade Incident and Rachel sometime during the 1 year after the said incident.
(Ninpo)
Ninpo is the Spiritual and Philosophical Arts, in contrast to Ninjutsu's Martial Arts. In Ninja Gaiden, Ninpo are Spiritual Arts that require intensive meditative focus to master, as well as secret instructions to initiating them which are usually found in ancient scrolls. Ryu has mastered many of these Ninpo Arts.
* Art of the Fire Wheels: Ryu focuses his mind on spiritual waveforms around himself and creates fire wheels that encircle him. This is mostly a defensive ninpo used as a shield in the heat of battle.
* Art of Flying Fire Wheels: A variation of the firewheel art, except Ryu mentally focuses the flames in an upwards direction once they form. This variation was only used in the NES trilogy.
* Art of the Flame Phoenix: This ninpo art allows Ryu to summon the sacred spirts of phoenixes to protect him with their holy flames. It is similar to the Art of the Fire Wheels except it lasts longer, however the length of time this ninpo is active for diminishes as the phoenix spirits take damage. Essentially replacing the Art of the Fire Wheels in Ninja Gaiden 2.
* Art of the Inferno: Focusing his mind, Ryu creates pyrokinetic flames that envelope him and then using his telekinetic ability to control these flames. Over the course of his journey, Ryu has varied this ninpo, mastering it into a deadlier form each time. Originally it was an enveloping flame Ryu focused into a fireball and blasted it into his opponent. Later on it evolved into a large ball of fire that would move where ever Ryu willed it, and hot enough burn through steel like substances. Finally Ryu perfected the art, matching the flames of a dragon's breath, in this variation Ryu would form 1-3 dragon flame like fireballs over his head, and send them slamming down on any enemy unlucky enough to get caught in the blast.
* Art of the Ice Storm: By manipulating the atmospheric conditions around him, a vertical whirlwind of ice emerges encircling Ryu, any enemy caught in this Ice Storm will be frozen in place as ice shards repeatedly pierce into them. In Ninja Gaiden: Dragon Sword Ryu improves his skill with this art to the point that he is able to launch ice shards in which ever direction his mind wills it to. Out of battle it can be used to put out fire barriers.
* Art of the Hurricane: Concentrating on manipulating the air in front of him in a spinning motion Ryu creates a twister, which leaves a path of devastation for enemies caught in the twister as Ryu guides it's movements with his mind. Outside of battles it is used to turn ancient wind turbines found in ruins. It is one of the two ninpo arts exclusive to Ninja Gaiden: Dragon Sword.
* Art of the Wind Blades: 1-3 sharp waves of vacuum are created and amplified as Ryu moves his arms at lightning fast speeds, they then radiate outwards in the direction Ryu swings his arm, slicing everything in their path. Crowds of enemies caught directly in path of these vacuum blades are cut to pieces while those on the outer edge only lose a limb or two.
* Art of Vacuum Wave: This is a variation of the Wind Blades Ninpo, which instead sends vacuum blades simultaneously in an upwards and downwards direction, even though solid objects to strike out of reach enemies. It is used by Ryu in Ninja Gaiden III: The Ancient Ship of Doom.
* Art of the Inazuma: Amplifying the bio electric currents in his body, Ryu is able to quickly charge up electricity in his body, which is then instantly blasted outwards as lightning striking all enemies in the vicinity. Outside of battle this is used to destroy boulders of large rocks. Ryu gains the ninpo scroll for this ability after defeating the electric worm boss.
* Art of Divine Life: By concentrating and focusing his mind, Ryu is able to turn ki energy into blue essences, fully restoring his spiritual health. This is the other of the two ninpo arts exclusive to Ninja Gaiden: Dragon Sword due to the lack of healing items in the game.
* Art of the Piercing Void: The most destructive ninpo in Ryu's arsenal. Ryu first focuses his telekinetic energy created by centripetal vibrations in his lower dantian or ki focal point, then forms the energy using gravitational waves propagated from his conscious spirit, resulting in a rotating black hole trapped inside a semi permeable spiritual force field that keeps it stable. Because of the semi permeable nature of the force field around the black hole, time space fluctuations occur around the black hole as Ryu sends it flying off, it's gravitational pull is great enough to rip the environment around it apart and pull debris encircling into the black hole as it speeds away. Enemies caught in it's path are instantly destroyed, even piercing through multiple enemies before dissipating. Most boss enemies can survive the black hole, but suffer massive damage leaving them vulnerable to a finishing blow.
* Art of the Piercing Light: Ryu is seen using this Ninpo Art to destroy jets during Helena's Dead or Alive 4 ending and again in his Dead or Alive 4 ending. It is said to be a variation or similar to the Piercing Void, except instead of gravitational waves it would use photons, the reasoning behind it's completely opposite appearance in respect to the Piercing Void. Where as Art of the Piercing Void is a large black hole covered in a purple force field with time space distortions around it, this ninpo is a large bright blue ball of concentrated light energy with static electrical distortions around it, piercing through it's target like a beam of light and leaving a slight static electric trail. Currently this ninpo has no official name.
(Unique Ninpo & Abilities)
* Time Stop: This ability was only used in Ninja Gaiden (NES), with this ability Ryu is able to temporary stop all time around him while he is able to move about freely and kill enemies frozen in time with no resistance. Due to it's intense concentration requirements, Ryu can only freeze time briefly.
* Doppelganger: Unique to Ninja Gaiden II: The Dark Sword of Chaos, this is Ryu's ability to create Shadow Clones of himself that mimic his moves and aid him in battle.
* Sword Extension Wave: This is the unique ability for Ninja Gaiden III: The Ancient Ship of Doom. With it every slash of Ryu's Dragon Sword is sharp and fast enough to produce cutting vacuum wave, extending the range of the Dragon Sword.
* Flying Jump: A special jump where Ryu tenses his legs slightly and then springingly jumps high up into the air, the vast distances of these jump heights range from tall buildings to partial heights of a volcano. In one instance it was high enough to battle 3 jets while free falling from high up, seemingly like a Peregrine Falcon as the name Hayabusa suggests.
* Flying Earth Platforms: Through special ninpo chants and concentration Ryu was able to summon flying platforms from the earth that moved to the will of his mind, giving him a chance against Vigoor's size advantage during the battle. Ryu's control over the earth platforms was great enough to have a second back up flying platform catch him if he were to be knocked off his current platform. This likely is likely possible through the combination of telekinesis and gravitational distortions similar to the Art of the Piercing Void.
* Blink: Seen mostly in Dead or Alive, it is Ryu's ability to teleport a short distance during a fight, sometimes leaving smoke or leaves in the wake of his blinks. Other Dead or Alive ninja characters are sometimes seen using this move as well, particularly Kasumi who leaves a trail of cherry blossom petals as she blinks, while the other ninja characters Ayane and Hayate do not teleport on the scale of Kasumi and Ryu.
* Teleport: The long distance teleport used more in travel than battle. Having used the Twin Serpent statue's teleportation portal to teleport vast distance, Ryu gain this ability teleport long distances similarly, using it at the end of the Dark Dragon Blade Incident. In Dead or Alive he is often seen teleporting into and out of battles, even teleporting with Kasumi in and out of fights when partnered with her.
* Wall Cling: Ryu's ability to cling to walls in Ninja Gaiden (NES), either using concealed teko-kagi or vander waals force given his ability to manipulate his internal bio electric currents. With this he can ascend walls by jump back and forth between two walls similar to the flying birld flip.
* Wall Climb: Upgraded wall cling allowing Ryu to climb up and down walls, he uses this in the NES Ninja Gaiden 2 and 3.
* Heal: Ryu's ability to instantly heal dying allies by placing his hand over top of them and blasting them with healing energy for a few seconds. It is only used in co op mode for Ninja Gaiden Sigma 2.
* Hayabusa Spirit: This is the guardian animal spirit that helps resurrects Ryu after he dies from being sliced in half by the Dark Dragon Blade. It's ethereal spirit form is seen merged within Ryu, it's corporal physical form can be seen after Ryu disappears into the night. Ryu sometimes drops a few of peregrine falcon feathers in his wake.
(Weapons)
* Dragon Sword: Ryu Hayabusa's signature weapon, said to be created from the fang of the now extinct Dragon Deities, and containing their souls and strength. It's true strength is revealed when combined with the Eye of the Dragon, however once combined the power of this weapon is so great that it upsets the very balance of the universe. As a result the Dragon Sword and the Eye of the Dragon are kept separated and only combined during dire times. It is the only weapon to appear with Ryu in every installment of Ninja Gaiden, Dead or Alive and Ryu's cameo appearances.
* Lunar Staff: A staff created from a strong piece of willow treated with special wax and oils, wrapped in a layer of a tendons held on by bone glue that said to be from the mythical Qilin, which is then encased in an other shell of steel, with two weights on the ends made from a heavy alloy containing Iridium derived from meteorites. This staff is said to harbor the mystical powers of the moon.
* Nunchaku: An East Asian weapon consisting of two hard blunt sticks linked together by a rope or chain. It is a useful fast weapon early on, but as better weapons emerge and stronger enemies appear, it quickly becomes obsolete.
* Vigoorian Flail: An offshoot of the European spiked mace flail from the medieval period, this weapon was created in the Vigoorian Empire, resembling two sickles attached together with flexible link.
* War Hammer: The signature weapon of Rachel's, this heavy weapon resembles a war axe halberd but is considered a hammer due to it's immense weight and lack of sharpness. The hammer is large and blunt on one end, while spiked on the other end making both sides deadly, designed to slay fiends. Ryu finds this weapon on the monastery floor after Rachel is captured by Doku, however because he does not possess the super human strength of Rachel's fiendish bloodline, he is unable to wield it as effectively and at times struggles to keep balanced with it's heavy weight.
* Dabilahro: A large 100 lbs sword used by the Elite Berserker Knights of the Vigoorian Empire. Like the war hammer Ryu sometimes struggles to stay balanced when using this weapon.
* Kitetsu: The signature weapon of Doku's, it is a cursed Japanese blade. Ryu loots this weapon from Doku's corpse after slaying the Greater Fiend, however the blade's vampire like nature required it to constantly taste blood when wielded by anyone other than it's true master Doku, as a result when inactive it would slowly sap away Ryu's life force. But in battle it had the ability to drain the life of enemies replenishing Ryu's life energy as it did with Doku when it was wielded by it's original wielder.
* Wooden Sword: Also known as a bokken it is more of a practice tool than a weapon, this sword is the least effective of all weapons, however it has plenty of potential. Ryu buys this sword from Muramasa, this particular wooden sword is rumored to have belonged to the great Kensei or Sword Saint Miyamoto Musashi.
* Unlabored Flawlessness: After upgrading the wooden sword seven times, the end result is the Unlabored Flawlessness, one of the most powerful weapons. When the life bar is very low, the kanji on the Unlabored Flawlessness will start to glow and it's damage output increases significantly, at this point it is able take out bosses in a few swipes. The Unlabored Flawlessness is basically a powerful heavy paddle and an homage to the Kensei Miyamoto Musashi's duel against Sasaki Kojiro, but in reverse. The Kanji on the Unlabored Flawlessness reads "Ten Imu Hou" when translated essentially means "Perfect Beauty with no trace of Artifice, Flawless!"
* Plasma Saber: A state of the art weapon that uses a magnetic field to contain a stream of super heated plasma that gives off a green. When it's oscillator is tuned to the maximum it becomes more powerful resulting in the Plasma Saber Mk II.
* Dark Dragon Blade: An evil blade said be carved from the bone of the Dark Dragon, and containing its dark essence as well, the blade becomes stronger with every kill, once unsealed it can turn it's wielder into the Devil Incarnate. This weapon's unsealed power can only be matched by the True Dragon Sword and is considered indestructible against anything else. Since according to canon the blade is destroyed by Ryu once retrieved, it is never canonically used by Ryu, but rather is a secret bonus weapon.
* Dragon's Claw and Tiger's Fang: These are specialized twin katana swords, designed with light weight close to the hand guards so they may be dual wielded without too much difficulty. They were first introduced in Ninja Gaiden Sigma.
* Falcon's Talons: Making a martial artist even deadlier these large steel claw gauntlets on the hands and feet transform Ryu's strikes and kicks into lethal slices and impalements. The Falcon's Talon's design is based on the Hayabusa or Falcon as it's name suggest, embodying the Peregrine Falcon's deadly talons. These are deadlier combat claws compared to the smaller teko-kagi or ninja claws which were mostly used for scaling walls and trees.
* Tonfa: Tonfa are stick like weapons which nightsticks are base on. Originating from the Ryukyu kingdom of Okinawa, along with nunchakus and karate which means empty hand, during a time when weapons were outlawed under Japanese rule. The specialized Tonfa used by Ryu Hayabusa however are heavier, with high density, super hard tungsten carbide plating, giving them immense pulverizing damage, at the expense of being difficult to wield.
* Kusari-Gama: The kusari-gama is an iconic weapons of the ninja said to be invented out of farm tools by the ninja when the laws stated that only the Samurai class were allowed to carry weapons. It consists of a sickle attached to long chain, attached to a weight on the other end. This specialize Kusari-Gama used by Ryu Hayabusa was crafted by Shishido Tessai, unique from the average kusari-gama as it pushed the absolute usable limit of this weapon with a longer chain and heavier weight, making this already difficult to wield weapon even more unpredictable and difficult to wield.
* Eclipse Scythe: This is Volf's signature weapon, it's design is based on the Solar Eclipse as it's name suggest. It is made from Damascus Steel and the bodies of overthrown lycanthrope rulers, once shaped it was cooled by plunging it into the bodies of live humans, this gruesome process is said have taken 9 full days to completely cool and harden. Unlike other weapons made from Damascus steel the Eclipse Scythe lacks to patterns typical of Damascus steel. Ryu adds this weapon to his arsenal after slaying Volf and looting from the greater fiend's corpse as vengeful werewolves rush in.
* Enma's Fang: A large sword with an unsettling nature of it's crystalline matrix making the sword harder when blood is spilled on it. It laid dormant for a long period of time until it's rediscovery when it was named Enma's Fang after Emna ruler and judge of the afterlife realm.
* Blade of the Archfiend: A blade of unknown origin, with incomprehensible divine runes across the blade, it is powerful enough to match even the Dragon Sword. This is a favorite weapon of Genshin, passed down from generation to generation in the Black Spider Clan, only to the most ruthless and powerful of the Black Spider clan. It is eventually given to Ryu by a dying Genshin out of mutual respect. Ryu dual wields the Blade of the Archfiend with the True Dragon Sword combining their immeasurable ancient power to form the ultimate weapon.
(Projectile Weapons)
* Shuriken: The iconic throwing star of the ninja, this weapon is mostly used by Ryu to quickly stun enemies leaving them open to more lethal attacks. It has appeared in every installment of Ninja Gaiden.
* Incendiary Shuriken: These are kunai style shuriken with grenade like explosives attached to them. The pin on the grenades part is pulled and then it is thrown, after a certain time frame this shuriken explodes. It is effective on large slow enemies and bosses.
* Windmill Shuriken: A large foldable shuriken that acts similar to a boomerang returning to it's thrower, it is folded attached to a holder on the forearm when not in use. This unique weapon of the Hayabusa clan is pass down the generations within the clan. It makes the 3rd most appearances in the the Ninja Gaiden series after the Shuriken and the Dragon Sword.
* Bow: A basic bow found in the Hayabusa village, used launch arrows.
* Strong Bow: A composite Bow made during the Medieval period in the Vigoorian Empire, it is more powerful than the bow but cannot be pulled by a human of average strength.
o Arrow: A basic arrow with a pointed arrowhead used for piercing targets.
o Explosive Arrow: A specialized arrow with an explosive tip that explodes upon impact.
o APFSDS Core Arrow: A specialized arrow made from heavy tungsten material giving it good penetrating ability, able to penetrate thick armor such as tanks.
* Fiend's Bane Bow: This state of the art composite bow was developed in the Hayabusa village, made from high tensile carbon fibers, it is able to rival the modern sniper rifles in accuracy as well as penetrate 40mm bullet proof armor plating.
o Two-Pronged Arrow: A Japanese style arrow preferred by certain ninja, it is designed to tear flesh rather then penetrate.
* Spear Gun: A weapon used to hunt fish and other aquatic creatures, acts similar to a hunting rifle on land. As a result it has a long cool down between burst, no defensive capabilities and is seldom used by Ryu on land.
* Gatling Spear Gun: An out of place artifact crafted in 10th century Europe. It uses hydraulics to launch exploding spears in rapid successions. Due to this design it is useless on dry land.
* Howling Cannon: A heavy cannon that fires slow but powerful flaming projectiles.
* Smoke Bomb: Not so much a weapon but a distraction tool used by the ninja to throw off enemies. Enemies with high sensory perception are immune to smoke bombs.
* Grappling Hook: Used in Ninja Gaiden Shadow before Ryu gained the ability to cling to walls, it is also used in his Dead or Alive 4 ending.
(Armlets & Attribute Items)
Armlets were used in Ninja Gaiden to increase certain attributes, however as of Ninja Gaiden 2 Ryu has more or less mastered all of these attributes and abilities and no longer requires the use of armlets or attribute items from Ninja Gaiden 1.
* Armlet of the Sun: An orange armlet engraved with a picture of the Sun, when equipped increases Ryu's attack power.
* Armlet of the Moon: An aqua armlet engraved with a picture of the Moon, when equipped increases Ryu's defenseive abilities.
* Armlet of Potency: A gray armlet emblazoned with the picture of a Horse, when equipped it increases the strength of Ryu's melee attacks such as kicks and throws.
* Armlet of Benediction: A yellow armlet emblazoned with the figure of a Goddess, when equipped it increases Yellow Essence absorption.
* Armlet of Fortune: A red armlet emblazoned with the figures of two Elephants, when equipped it increases the chance of Red Essence appearing and absorption.
* Armlet of Tranquility: A blue armlet engraved with the figure of an Angel, when equipped Ryu gradually regenerates his spiritual life.
* Armlet of Celerity: A green armlet engraved with the figure of a Dragon, when equipped it decreases the time needed to charge an Ultimate Technique.
* Owl's Eye: A charm made in the shape of an owl. With it Ryu is able to see even in pitch black darkness.
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Batman
Real Name: Bruce Wayne
Gender: Male
Height: 6' 2"
Weight: 210 lbs (95 kg)
Eyes: Blue
Hair: Black
(Powers)
Peak Human Conditioning: Through intense training, specialized diet, and biofeedback treatments, The Batman represented the pinnacle of human physical prowess. His physical attributes exceeded that of any Olympic level athlete that has ever completed. Strength, speed, stamina, agility, reflexes and coordination were at peak human perfection. Batman began his physical and mental conditioning when he was 11 and then intense physical training and weight lifting at age 12. He has mastered full body control by the time he was 18. Wayne abstains entirely from drinking alcohol, though he presented Bruce Wayne, his alter ego, as a borderline alcoholic (he created this illusion by drinking ginger ale and pretending it is champagne). Batman's refusal to drink was directly linked to keeping his body in its absolute best. Bruce Wayne, since the age of 15, has created a strict diet to enable his body to develop and operate at its most proficient, along with biofeedback treatments (using portable/non portable machines to stimulate muscles to contraction. Batman has performed amazing physical feats due to his superior physique. He engaged in an intensive regular regimen of rigorous exercise (including aerobics, weight lifting, gymnastics, and simulated combat) to keep himself in peak condition, and has often defeated opponents whose size, strength, or other powers greatly exceeded his own. He has spent his entire life in pursuit of physical perfection and has attained it through constant intensive training and determination.
* Peak Human Strength: Batman regularly bench-presses at least 1000 lbs during his exercise routine.
* Peak Human Reflexes: Bruce's reflexes were honed to such a degree that he has caught one of Green Arrow's arrows in mid flight when he tried to shoot him. He has also been able to dodge point blank gunfire.
* Peak Human Speed: He could run at speeds comparable to the finest competing athletes.
* Peak Human Endurance: His endurance was comparable to that of the finest Olympic Decathlon participant. His lung capacity was so great that he could hold his breath underwater for 3 minutes and 15 seconds.
* Peak Human Agility: His agility was greater than that of a Chinese acrobat and an Olympic gold medalist gymnast. His main phase of movement was Parkour which he learned in France and used that to scale the cities rooftops in an acrobatic manner.
* Peak Human Durability: He has been shot numerous times, but wears kevlar lined body armor.
* Master Acrobat: Proficient in gymnastics and acrobatics.
* Martial Arts Master: Batman is one of the finest human combatants Earth has ever known. He trained in the US for various martial arts for 3 years. He has mastered 127 styles of martial arts including Muay Thai, Escrima, Krav Maga, Capoeira, Savate, Yaw-Yan, Tae Kwon Do, Judo, Jujitsu, Ninjitsu, Kendo, Fencing, swordsmanship, Kenjutsu, Kali, Bojutsu, Francombat, Boxing, Kickboxing, Hapkido, Wing Chun, Parkour, Shorin Ryu, Silat, Chin Na, Kyudo, Aikido, Varma Ati, Jeet Kune Do, Shaolin, Ba Gua, Hung Gar, Tai Chi, Kung Fu, and Kenpo. His primary form of combat is an idiosyncratic admixture of Tae Kwon Do, Judo, Muay Thai, Karate, Boxing, Jujitsu, and Ninjitsu.
Genius-Level Intellect: Batman is a brilliant, virtually peerless, detective, strategist, scientist, tactician, and commander; he is widely regarded as one of the keenest analytical minds on the planet. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them.
Indomitable Will: Although he has no superhuman powers, Batman's unstoppable determination and strength of will make him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control. His willpower is strong enough to operate a Green Lantern Ring when necessary
* Weapons Master: Through his martial arts training, he has become an expert on virtually all types of weaponry. He is an exceptional swordsman as evident in his fight with Ra's al Ghul, his proficiency in jui jitsu can proclaim his swordsmanship skill. Proficient at knife throwing, Escrima, & melee weapons mastery, having mastered Kobudo. He was trained and became proficient in all arms. He soon learned expanded melee weapon techniques and he has learned expanded weapon/device sciences. He still practices during his combat sessions to keep his skills intact, though he prefers unarmed combat.
* Master of Stealth: His Ninjitsu training has made him a master at stealth capable of breaching high security facilities with ease and without being detected.
* Expert Marksman: Due to his training in Ninjitsu, Batman almost never misses his targets, 9/10 times he's succesful. He has been practicing accuracy since the early days of his training and is almost on par with the Green Arrow in terms of accuracy.
(Equipment)
* Batsuit: The costume Batman wears is composed by kevlar and a little percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc...). It's also flame-retarding and insulating. The gloves and the boots are reinforced to rebound the impact of punches and kicks. The gloves have also some metallic blades on their sides. The cape is super-light and it can be used to glide. The mask has a little percentage of lead, which shields the face of Batman from x-ray powers or x-ray technology; it has also an infrared viewer and auditory sensors, which improve Batman's senses. The mask, is also accessorized with some security systems (aggravating gas, electric blasts, ecc...) like the utility belt. The mask is also a transmitter receiver.
* Utility Belt: Batman keeps most of his personal field equipment in a signature piece of apparel, a yellow utility belt. Over the years it has contained items such as plastic explosives, nerve toxins, batarangs, smoke bombs, a fingerprint kit, a cutting tool, a grappling hook gun, and a "re-breather" breathing device. Superman had entrusted Batman with a ring made of kryptonite, to be used should the Man of Steel ever need to be reined in (due to being mind-controlled by a villain, etc.)