Powers and Abilities
Hellboy possesses superhuman strength and is able to lift up 10 tons. He posesses an accelerated healing factor, surviving injuries a normal human would find fatal. He is said to have eyesight better than that of a regular human as well. In the movies, he is depicted as being fireproof, but in the comics he can still burn; however his accelerated healing may still give off the illusion of being immune to fire.Hellboy's superhuman abilities would seem to stem from his demonic nature. While his specific powers and abilities have never been explicitly listed, Hellboy is much stronger and more physically durable than an ordinary human being.
He can be burned and damaged like any living thing, but he is possesses a "healing factor" (much like the Marvel Comics character Wolverine) that allows him to recover from wounds at an incredible rate. Hellboy has been noted to be able to see farther than the average human, and quickly heal from fatal wounds. One example of this was when he once took a sword thrust through his chest. He also has the innate ability to comprehend ancient and magical languages.
He has been savagely beaten by large monsters on several occasions and survived, often with relatively minor injuries. On one occasion, Hellboy directly charged an MG-42 machine gun and took numerous bullets to the chest before destroying the gun. The extent of Hellboy's strength is unclear, but he has, for example, torn down a large tree and hurled it at an opponent. He has also thrown opponents weighing at least four to five hundred pounds.
Hellboy also seems to age differently from normal Humans. At the time that young Hellboy tried his favorite food, “pamcakes” for the first time, he was technically two years old but appeared to be far older, around age six. In 1954 he already appeared to be a full grown adult, but was in reality about ten years old. His rapid physical maturation is in contrast to his physical rate of aging, which seems to be much slower than normal. Throughout the sixty year span of his life, Hellboy seems to have ceased to age ever since reaching physical maturity.
In addition to his natural gifts, Hellboy carries a variety of items, such as holy relics, horseshoes, and herbs in his utility belt, as well as a variety of grenades and other demolition tools; these often come in handy when fighting supernatural beasts. He also typically carries a sidearm of some sort. Originally this sidearm was a gun that was given to him by the Torch of Liberty, a World War II era superhero who also trained Hellboy in marksmanship. Unfortunately this gun was lost in the ocean during "The Third Wish."
In the Hellboy movie franchise, Hellboy also has a natural immunity to fire, though not to heated substances. It has never been firmly established if he also has this power in the comics. The film version of the character also carries an oversized pistol, known as the “Samaritan”, which Hellboy himself decribes as using “Really big bullets.” These specially-prepared bullets are hollow, and contain silver shavings, holy water, cloves, etc. to ensure the weapon's effectiveness against supernatural creatures. The gun was fashioned from melted-down church bells and fragments of the True Cross.
It should be noted though that Hellboy is, by his own admission, a lousy shot; he prefers to “mix it up” in hand-to-hand combat whenever possible.
Abilities
Excellent combatant.
Strength level
Hellboy possesses Class 10 strength.
Weaknesses
None known
Powers and Abilities
Dante, with the blood of the Demon hero Sparda running through his veins, possesses extraordinary powers beyond that of any Human being, and which surpasses that of most Demons.
He has the strength of even the strongest Demons and can punch through and/or shatter stone with little difficulty, and often overpowers Demons much larger than himself, though he was able to stop the punch of a giant statue with some difficulty. In Devil May Cry: The Animated Series, Dante is seen snapping handcuffs and overpowering Human authorities as well as street thugs with no effort. Dante's display of superhuman strength indicates that his muscles produce exessive amounts of energy, as well os his bones, organs, and epidermis being much stronger than that of Humans and allowing him to exert his inhanced muscle power to vast perportions without fear of injury or fatigue.
Dante is blindingly fast, able to dash a short distance to dodge attacks, dodge bullets fired at close range, and move so fast that he appears to teleport.
He is extremely agile; able to jump to great heights or even to balance on a flying rocket. He is also naturally acrobatic.
He is able to channel his power into various physical objects, ranging from his guns to the air itself.
Dante can instantly heal from nearly any wound; even the Hell Prides were surprised when he mostly ignored their attack on him at the beginning of Devil May Cry 3. Dante has been shown to survive wounds that would kill a normal Human, such as being impaled through the chest with his own sword (something that happens to him during almost every game), punched with superhuman force or being shot point-blank in the head and stomach.
On top of his incredible Demonic powers, Dante has also proven himself to be an extremely capable combatant. He has shown incredible proficiency with many types of weapons including several different types of swords, nunchaku, gauntlets, and a scythe/guitar hybrid, displaying near mastery of them within moments of picking them up. He has also shown some skill in unarmed combat, managing to disarm and subdue Nero bare-handed in their second fight. Dante's skill with firearms is impeccable. He has displayed enough accuracy to hit targets as small as the pommel of his sword; shoot his opponents' bullets out of mid-air; and hit the same target over and over with such unerring precision that his bullets stack on top of each other. Dante is also shown to have incredible hand-eye coordination; for example, he kicks the Neo-Generator into the statue above the bridge approximately 20 feet away from where he stands in Devil May Cry 3, and kicks the seed of Echidna the She-Viper back at her to get her attention in Devil May Cry 4.
Thanks to his half-Demon nature, Dante can release his demon power through his Devil Trigger. The appearance of this form varies throughout the games — in Devil May Cry and Devil May Cry 3, the form is influenced by which Devil Arm he carries, while in Devil May Cry 2 and Devil May Cry 4 he has a pair of Devil Forms believed to be his "true" Devil form. These forms usually increase his speed and give him slow regeneration, and sometimes grant him new abilities, like flying.
In Devil May Cry 4, it is implied that Dante's strength is not just due to his father, but also from his will to protect others. After Dante defeats Agnus, Dante tells him that the reason he's inferior is because Agnus surrendered his Humanity. It is suggested that any Demon who possesses the will to protect and love others rather than to simply destroy will gain the full might of their demonic power, though Dante, Vergil, and Nero may simply be exceptions due to possessing both human souls and demonic power. Dante also makes this statement to a demon named Sid near the end of the Animated Series.
Dante's trademark weapons are the Rebellion, Sparda (Force Edge), and Ebony & Ivory. He has also used a shotgun in every title in the series, though its exact form changes throughout the games. Over the course of the past four games, Dante has collected a wide variety of weapons in addition to his regular arsenal, ranging from a curious electric guitar and several pairs of gauntlets/greaves to twin submachine guns and a demonic briefcase able to transform into 666 powerful forms. He keeps many weapons and trophies displayed within his office, so it is likely that he keeps old weapons there as well.