Powers and Abilities
Strider Hiryu's skills are varied, but powerful:
Possesses tonfa-sword of plasma energy, called "Cypher" (making him an expert at sword fighting, and unarmed fighting as well)
Acrobatic skills (superhuman agility and speed, as well a climb sickle, which allows him to climb almost any type of wall)
Teleportation
Ability to duplicate himself
Summoning of robotic animals
Ame-No-Murakumo (Amassing Clouds of Heaven): Strider lunges and slashes the opponent downward in an outward turning slash(a stronger version of his original st.HK), causing a ground-bounce. The button used determines how far Strider lunges and how great the ground-bounce is. Now has blue color effects to play to its translation and to make the attack look more unique from Arch Cut.
Gram: Strider slashes the air and creates a shockwave (in a manner like his st.MP). The attack button pressed changes the speed and the range of the attack. Light attack is fast but has shorter range and causes a hard knockdown, medium attack has longer startup but has greater range, and heavy attack is slow but slashes fullscreen. Pre-MVC3 enables a low-hitting version of this(but can be blocked high) and can be used in midair, though doing so close to ground will not "lag-cancel" the move (meaning Strider's attack animation will not be interuppted since he won't land). Both medium and heavy cause wall-bounces. Now has blue color effects.
Excalibur: Strider dashes through the air. Can dash upward, straight or downward. Pushes off the wall if done near it.
Vajira: A teleport move. Strider can use light attack to teleport up and in front of the opponent, medium teleports behind them, and with heavy Strider warps away, then copies alongside Strider kick the targeting area in a sneak-attack-like fashion.
Formation A1/A2/C: Strider sends forth a machine to attack the opponent. These machines include a robotic panther, which dashes across the screen, a robot eagle, which swoops down from the top of the screen, and another robot eagle that drops a parachute bomb into the center of the stage.
Formation B: Strider summons a satellite which hovers next to him for about 10 seconds. Strider can then fire this satellite with another command. It can hit OTG.
Wall Cling: Strider has the ability to attach himself to the side of the screen. When there, he can attack, climb up and down, or move to the other wall. When Strider does the dive-kick off the wall against an airborne opponent, it will ground-bounce them. Usage of this attack in UMVC3 has been made far more practical.
Powers and Abilities
Unarmed Combat
Karate Kid has no super powers, yet he is master of every form of martial arts to have been developed up to the 30th Century. He also possesses the ability to sense the weakest spot in an object. His skill in hand-to-hand combat is seemingly superhuman, allowing him to simulate super-strength blows. His prowess was so high that he was able to take on Superboy when he auditioned for the Legion of Superheroes. Val Armorr is the youngest warrior ever to earn the title Samurai. The computer in the Fortress of Solitude has him ranked as a class 15 whereas Batman is only ranked as a class 12.
Weapon Master
Val is also very skilled with melee weapons but does not like to use them.
Intellect
Karate Kid's training included mental discipline which makes him more resistant to mind control, as well as giving him a limited control of his body's functions.(such as being able to control vomiting or being nauseous).