"
I'm always Jean. And I'm always the Phoenix."
PHOENIX
Gender: Female
Height: 5' 6"
Weight: 115 lbs (52 kg)
Eyes: Green
Hair: Red
(Powers)
Phoenix is an Omega-level mutant.
By birth, Jean is a powerful telepathic and telekinetic mutant. She is also the favored avatar of the Phoenix Force, and while acting as its avatar she is one of the most powerful Cosmic entities in the Earth-616.
Initially, Jean's powers were simply restricted to telekinesis, and even lifting her own weight quickly tired her. With training her telekinesis improved, but it wasn't until after she was released from the stasis chamber she was placed in by the Phoenix Force that her telekinesis really started to become powerful.
Jean's telepathy was suppressed at a young age by Charles Xavier after she connected with her dying friend, Annie Richardson. Later, Xavier released these mental blocks for a more mature Jean. She again lost telepathy following her release from the Phoenix egg, only to regain it after battling Psynapse with X-Factor. By herself, she is a strong telepath but notably weaker than the likes of Charles Xavier or the Shadow King.
While accessing the Phoenix Force, however, Jean's telepathy and telekinesis are heightened to an incredible degree. In addition, the Phoenix Force allows her to travel unaided in the vacuum of space and cross interstellar distances faster than the speed of light. The Phoenix Force also allows her to manifest flames while using her powers, often in the shape of a fiery raptor.
Telepathy: She can manipulate the minds of others and even higher order animals. The range at which she can perform these feats is greatly increased while she is accessing the Phoenix Force. She has demonstrated the following specialized uses:
* Telepathic Defense: She can manifest her telepathy in a number of defensive ways.
o Telepathic Cloak: She can mask her presence and the use of her abilities from being detected by other psions and psychic entities. She can extend these defenses to others around her as well. Cloaking via telepathy is not perfect and powerful psis may notice and 'see' through this ability.
o Cloak Mind: Ability to rearrange the “mental engrams” of mutants so their distinctive mutant thought patterns cannot be detected by Cerebro-type devises or by other telepaths.
o Psionic Shield: Ability to erect a psychic shield for protection of herself and of others minds.
* Telepathic Illusions: She can create realistic telepathic illusions and cause people to experience events which are not actually occurring.
o Telepathic Camouflage: She can alter the apparent physical appearance of herself and other people by altering the perceptions of those around her. This can go so far as to make other people believe that the camouflaged people are not there (invisible). A limit, if one exists, is only imposed by the number of people she is trying to fool, not the number of people she is camouflaging.
* Telepathic Manipulation: She can manipulate other people's minds easily, achieving a variety of effects.
o Mind Control: She can control the thoughts and actions of others.
o Mind Possession: She can possess the mind of another, and use that being's body as her own.
o Personality Alteration: She can alter the minds of others by force of will, permanently changing their personality partially or entirely.
o Mental Paralysis: She can induce temporary mental or physical paralysis.
o Mental Amnesia: She can erase any awareness of particular memories or cause total amnesia.
o Mind Transferal: She can transfer both her mind and powers into other host bodies if her own physical body could be somehow killed[104].
o Heal Trauma: The ability to erase a person’s memories and to heal mental trauma through “psychic surgery,” the power to stimulate or deaden the pain and pleasure centers in a persons brain.
o Mental Sedating: Can telepathically "sedate" her victims so that, if already rendered unconscious, they remain so for as long as she continues to "sedate" them.
o Neural Jumpstart: She can increase the speed of neural signals in the brain, she could increase another mutants powers to incredible levels, but the effect was only temporary.
o Dilate Power: Ability to place “psychic inhibitors” in the minds of mutant adversaries to prevent them from using their powers[107].
* Mind Link: Ability to develop a mental link with any person which remains as a connection to that individual.
* Psionic Blasts: She can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness and turning someone brain-dead.
* Astral Projection: She can project her astral form from her body onto Astral Plane or the physical plane. In the physical plane she can travel in astral form over vast distances. In the astral plane, she can mentally create psionic objects and manipulate the aspects of her environment. She can communicate with others astrally through her own will, or through contact with the thoughts and memories of others.
* Mental Detection: She can sense the presence of another superhuman mutant within a small but as yet undefined radius of himself by perceiving the distinctive mental radiations emitted by such a being.
* Psionic Firebird: She can manifest her telepathy as a psionic firebird; whose claws could inflict both physical and mental damage.
Telekinesis: telekinetic abilities enable her to levitate herself or other objects, propel or manipulate them however she wishes, stimulate individual molecules to create heat, and generate concussive force or protective shields.
While she has access to the Phoenix Force, she is able to manipulate matter and energy on a sub-atomic scale using her telekinesis. She can even change her Phoenix clothes into a set of street clothes, and lift multiple heavy objects at once without having any difficulties.
Phoenix Force Avatar: As the favored avatar of the Phoenix Force, Jean may greatly increase her powers by tapping into the life energies of those yet unborn. The Phoenix Force also allows its avatars to manifest additional powers:
* Phoenix-Enhanced Strength: Phoenix possesses the normal human strength of a woman of her age, height and build who engages in moderate regular exercise. However, some incarnations of Phoenix, including at least the first appearance of Dark Phoenix at the Hellfire Club, possessed superstrength sufficient to lift over 100 tons physically. Phoenix demonstrated the upper-limit of her kinetic strength by grasping multiple components (the strewn rubble of a Genoshan school), which, according to Hank McCoy, weighed anywhere up to 50 tons. From this display it can be theorized that Phoenix's maximum telekinetic load without the use of the phoenix force is 50 tons.
* Interstellar Travel: A Phoenix Force avatar can fly unaided through the vacuum of space, and can travel interstellar distances faster than the speed of light
* Cosmic Pyrokinesis: Jean, while acting as a Phoenix Force avatar, can create 'cosmic' flames under any conditions even the impossible ones such as vacuum space or underwater. These flames do not require oxygen to burn, and burn so intensely that matter is consumed without by-products such as ash. Jean has perfect control over these flames, and they only consume what she wills. Typically they manifest as a raptor or part of a raptor such as a claw or wings. It is unclear whether these flames are an extension of her powerful telekinesis or a more general property of the Phoenix Force, or it is possible that she can create her very powerful 'cosmic' flames by the combination of both her extended telekinesis power and Phoenix Force. It is certainly true that the cosmic flames are literal punctuation to the Phoenix's purpose to 'burn away what doesn't work.'
* Telekinetic Sensitivity: That lets her feel the texture of objects she has a telekinetic hold on, feel when other objects come into contact with them, and probe them at a molecular level to identify if they contain alien materials or feel when two things which she has a telekinetic “hold” upon are similarly composed.
* Resurrection: The Phoenix Force can resurrect others after they have died. It is unknown if factors such as time since death have an effect on the ability to successfully resurrect a person, nor is it clear how the Phoenix calls back the soul of a person to their body.
* Immortality: Jean and the Phoenix Force are one-and-the-same entity at some fundamental level, and as such Jean can never truly die. Upon the death of her corporeal form, Jean spends time in the The White Hot Room doing 'Phoenix work'. The Phoenix Force can also restore Jean's body to life, although there appears to be some unknown limitation to how quickly it can successfully accomplish this following her death.
* Temporal Manipulation: While acting as the Phoenix Force, Jean can manipulate the past across large temporal distances and with a profound knowledge of the causal effect her actions will have. It may be the case that time as a concept doesn't apply to the White Hot Room.
(Abilities)
Phoenix excels in astral combat. She possessed the memories of the Phoenix duplicate of her as well as those of Madelyne Pryor-Summers, her clone, and is thus an expert pilot. Jean has shown some proficiency in hand-to-hand, non-psionic combat; the extent of this is unknown as she prefers to utilize her telekinesis and telepathy during battle.
________________________________________________________________________________
"
Of all people you know who I am. Who the world needs me to be, I'm Wonder Woman."
WONDER WOMAN
Gender: Female
Height: 6' 0" (6'2"-6'3" in heels)
Weight: 140 lbs (64 kg)
Eyes: Blue
Hair: Black
(Powers)
Superhuman Strength: Granted by Demeter (Goddess of the Earth). Diana is literally as strong as the Earth because of her link to the planet granted to her by Demeter. She is said to be 'stronger than Hercules'. It is obvious her strength is magical in nature, given her height and weight. According to the secret files, Wonder Womans' strength is enough to physically match beings such as Superman, Captain Marvel and Supergirl, and has also been shown to, on numerous occasions. She is considered to be the strongest superheroin the world. She has godlike strength and also invulnerability due to her aegis-made shield magic bracelets. With her superhuman strength and superior fighting abilities, she has proven to be a match for any of them at one time or another. Later she needed and took out the six other members of the Justice League, in Justice League; League of One. This was done in order to save their lives as well as the entire planet. She is strong enough to lift weights well into the megaton range and even pull 1/3 of the earth.
Superhuman Durability: Granted by Demeter (Goddess of the Earth). Diana, possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as any of the above mentioned metahumans. However, due to her vast threshold for pain and her amazon ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as powerful as Superman and Captain Marvel. She has considerable resistance to human weaponry,though this is not absolute; she has a particular vulnerability to bladed weapons, such as swords and spears, and projectiles, such as bullets and arrows. However, she can easily survive under extreme pressures, cold, and heat. Wonder Woman has been able to traverse space, undergo submergence into lava, and withstand a direct explosion from a nuclear warhead unharmed. Born of the clay of Themyscira, and given life and divine powers by the gods themselves, Diana has heightened resistance to magical attacks. She is highly experienced in battling foes who use sorcery as a weapon. As a divine creation herself, she is far-less susceptible to manipulation by magic and mental attack than many of her fellow heroes.
Flight: Granted by Hermes (God of Messengers). Wonder Woman is capable of unassisted flight through an as yet unknown but probably magical means or through telekenisis. Her aerial maneuverability is not as developed as aerial combatants such as Hawkman or the Black Condor, but she is still a relatively capable aerial combatant as well. Wonder Woman is capable of flying at speeds of greater than escape velocity. She has been clocked at Mach 5 (hyper-sonic) traveling in sustained flight and can go much faster if need be.
Superhuman Speed: Granted by Hermes (God of Messengers). She is able to think, react and move at superhuman speeds. Her top speed is high hypersonic(It's lightspeed in some instances but it may not be consistent) and according to Flash, she can easily keep up with him but it should be noted that the Flash does not usually go at his nearly max speed which is lightspeed, unless the situation is severe and calls for it.
Superhuman Reflexes: Granted by Hermes (God of Messengers). Wonder Woman possesses reflex abilities similar to speedsters, such as Jesse Quick and Max Mercury, and has been noted as being faster than Superman's. She is able to keep up with Jesse Quick with ease, referencing her patron deity of speed and messenger of the gods, Hermes, as the source of her powers. Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed.
Superhuman Agility: Wonder Womans's agility is far beyond that of even an olympic level athlete, as is her balance and coordination.
Superhuman Stamina: Wonder Woman can last a great deal of time in any fight and with virtually anyone. She has held her own in combat with foes as powerful as a Doomsday clone. She doesn't tire out, as her body produces no lactic acids in her muscles.
Enhanced Healing Factor: Granted by Demeter (Goddess of Earth). Like the Earth, Diana is constantly renewing herself, allowing her to quickly heal mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease. In rare cases where she was gravely injured or where another has managed to severely poison her, Diana showed the ability to physically merge with the Earth, causing whatever injuries or poisons to be expelled from her body as she regains shape.
Oneness With Fire: Granted by Hestia (Goddess of the Hearth). Apparently making her a focus of truth.
Empathy: Granted by Athena. (Goddess of Wisdom) "The Sight of Athena" apparently grants her increased insight. (For example, Diana can often detects others' emotions, and is now so fully immune to Doctor Psycho's illusions that she usually is not even aware of what illusions he is attempting to project. Apparently most forms of mind control will not work on her either). She can also detect other people's emotions. Even other high-level telepaths would be unable to read her mind or attack her in such a manner.
* Animal Rapport: Granted by Artemis (Goddess of the Hunt). Ability to communicate with all forms of animals (including dinosaurs) and her presence alone can bring a raging beast to a calm standstill.
Enhanced Senses: Granted by Artemis (Goddess of the Hunt). Eyesight, hearing, taste, touch and smell.
* Superhuman Sight: She also possess the "Hunters Eye" which allows her to always hit her mark. She can see to far greater distances than any normal human. Wonder Woman was briefly blinded, then had her sight restored by Athena. Since then, she has had the sight of Athena.
* Enhanced Smell
* Enhanced Hearing
Dimensional Teleportation: On occasion, Wonder Woman can literally leave the planet through meditaion. She did this to rescue Artemis when she was in hell, and has even conversed with the Greek Gods on occasion.
(Abilities)
Master Combatant: Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat, proficient with nearly every weapon ever made (especially the bow and the javelin) and the exotic martial arts styles of the Amazons. Batman once remarked that Wonder Woman is the best melee fighter in the world.
Master Tactician and Strategist: Diana is also an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well. She is a gifted leader.
(Equipment)
* Indestructible Gauntlets: Modeled after the shackles the Amazons were once enslaved with. The gauntlets were formed from the remains of Zeus's legendary Aegis shield, and were re-forged for her use by Hephaestus. Diana's superhuman reflexes enable her to use the gauntlets to easily deflect projectiles (such as bullets) and powerful energy blasts from beings such as Ares and Darkseid. She is even fast enough to protect herself from multi-vector attacks. At close-range the gauntlets block blades, weapons and punches. In some stories, Diana has used the gauntlets as a dual defensive/offensive weapon, redirecting energy blasts back to their point of origin or other targets. They are even able to deflect Darkseid's energy attacks. When crossed, the gauntlets generate a remnant of the Aegis itself, forming an impenetrable barrier just in front of them which allows Diana to protect herself and those behind her from area attacks. With bracelets forged by Hephastus, Wonder Woman boosts her resistance to injury with her indestructible bracelets. She is able to deflect attacks that might otherwise cause her considerable injury but she can only deflect attacks she is aware of. It has recently been revealed that the braclets, as they were made from Zeus' legendary Aegis, have the capability to discharge lightning from them. Zeus himself confirmed this revelation, stating that the code was merely "unlocked" by Diana.
* Lasso of Truth: The Lasso of Truth (Kalos Alétheias) is her famous trade mark device. Most who are captured in it, are forced to tell her any questions she asks and make it incapable for him or her to lie. It cannot be broken and she can also control it to a certain degree using telepathy. It can also be used to erase memories, heal the mentally ill (in some cases), and implant commands that must then be obeyed.
(Weaknesses)
Piercing Weapon Vulnerability: Diana is extremely resistant to blunt force attacks and has a vast tolerance for pain. However, Wonder Woman is vulnerable to piercing weapons, such as projectiles. Rifle or machine-gun fire can cause penetration wounds, when not blocked by her bracelets. Knives and swords of magical nature, as well as the attacker, will only cause pain and maybe, a temporary cut. However, there have some inconsistencies in this weakness. She has been shown to be greatly weak against these forms of weaponry, and at other times has been able to ignore the impact.