GREEN LANTERN / THE FLASH (Hal Jordan / Barry Allen) vs. GREEN LANTERN / THE FLASH (Kyle Rayner / Wally West)

GREEN LANTERN / THE FLASH (Hal Jordan / Barry Allen) vs. GREEN LANTERN / THE FLASH (Kyle Rayner / Wally West)

The Predecessors vs The Successors of the Green Lantern Corps and the Speed Force...

Feature Opinion
By SageMode - Dec 01, 2010 11:12 AM EST
Filed Under: Fan Fic


Hal Jordan / Barry Allen
VS


Kyle Rayner / Wally West

GREEN LANTERN POWERS (Hal Jordan and Kyle Rayner)

Bright Green Energy Conduit: The rings use pure bright green glowing energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Rot Lop Fan, from a race without eyes, perceives it as the sound "F-Sharp" and his 'ring' is actually a bell. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user. Some of the abilities that a Green Lantern Ring has shown are:

* Energy Projection: The ring can be used to fire blasts of Oan energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The ring can be used to produce kryptonite and kryptonite radiation. Kyle generally used fanciful constructs in the shape of advanced technology. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user. Certain users (i.e. Hal Jordan) have been powerful enough to stagger even Superman. If the user wishes, they can alter the form of the blasts such as Kilowog's "booms."

* Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force field seems to be created instantaneously whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yet this theory has not been proven. The only exception to that was attacks based on the color yellow. The newer version of the ring is not limited by the color yellow.

* Energy Constructs: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs are made out of pure bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality. For example, Kyle Rayner was an artist, so his constructs reflect his strong imagination. John Stewart is an architect so his constructs often appear mechanical as if he designed them in his mind before making them a reality.

* Phasing: The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's willpower and the density of the object's molecular structure.

* Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.

* Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation.

* Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body. The Guardians frequently used energy twins as a means of contacting a Green Lantern. As a rule, a ring wielder can not create actual, independent duplicates of him/her/itself, as the power ring cannot create life.

* Energy Absorption: The ring can absorb and store other energies. Doing so does NOT replenish the normal store of energy the ring has. A ring that needs recharging but contained a store of electricity could only discharge that electricity, for example.

* Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Green Lantern's speed can be significantly greater and has been known to approach 80% of light speed in normal space. Flight has been shown at velocities exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.

* Superhuman Strength: While not superstrength of the conventional sense, a Lantern while using constructs created by the ring becomes capable of lifting/moving tremendous weights far heavier than 100 tons with little effort.

* Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. The Guardians established at least one known wormhole to Oa, which required the use of a power ring to enter. Black holes can be navigated by experienced ring wielders. During a battle with Sinestro and his ally, MadGod Sector 3600, members of the Green Lantern Corps of Earth and the Green Lantern Corps of the Klyminade traveled through a black hole to be deposited outside a white hole in Space Sector 872. The power ring cannot generate a Boom Tube as it needs a Mother Box and a sample of the highly unstable X-Element. There is no known way to duplicate either item even with the power ring. Should a Green Lantern make his/her/its way to the other-dimensional worlds of Apokolips or New Genesis through a Boom Tube, the ring will function as it does in the rest of the universe. John Stewart encountered no ring related difficulties during his stay on New Genesis, despite the loss of the Central Power Battery. The ring wielder would still need a Boom Tube to return to his/her/its dimension.

* Time Travel: Time travel is possible with the power ring, though the further forward in time a ring wielder travels, the more willpower it takes. As Green Lantern, Hal Jordan once explored as far as the 70th century. Jordan had also traveled to the 58th century as Pol Manning, a role later adopted by Salakk of Slyggia.

* Limited Cellular Regeneration: This ring has an ability to heal physical injuries; this seems to be a feature held over from the previous incarnations of the ring. Green Lantern can use the ring to repair injuries in himself or others. Speculation has been rendered that if Kyle actually had medical knowledge he would be able to cure a wider variety of dysfunctions beyond normal physical injuries.

* Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.

* Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functioned as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns. The rings also served as a repository of adventures had by the Green Lantern and these mission reports were stored in the Prime Battery on Oa for review and training.

* Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication. However, this ability seems less effective since the restoration; it is possible that not all the data was recovered.

* Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. For example, Kyle Rayner was unsatisfied with the traditional Green Lantern uniform and created several of his own designs. John Stewart's uniform is similar to Hal Jordan's, but lacks a mask to hide his identity. Jack Chance is the most extreme example, refusing to wear a uniform save for a Lantern badge on his trench coat. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern.

* Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.

* Emergency Beacon: A Green Lantern in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.

* Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. This was one of the recent power ring upgrade features added by the Guardians of the Universe. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Guy Gardner successfully escaped the Green Lantern Corps of Earth by willing the power ring to keep his location a secret. Most often ring wielders will allow the beacon to signal their location to others. The Green Lantern Corps of Earth found the remnants of the Green Lantern Corps of The Klyminade by tracking them through their power rings.

* Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. To protect his secret identity as Hal Jordan, Green Lantern created a mental block in the mind of Major Disaster. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.

* Pocket Dimension: Within the ring exists the possibility of an entire world. When Green Lantern Abin Sur of Ungara defeated the evil sorcerer Myrwhydden, he reduced the magician to submicroscopic size and imprisoned him inside the power ring within a world created by the Green Lantern's will. This undefined space may be a tesseract or a virtual reality created by the power ring. Whether or not this area exists in all rings has yet to be proven. Years after Abin Sur's death, Myrwhydden's power grew, allowing him to alter his environment and escape to battle the next Green Lantern, Hal Jordan. The power ring's interior appeared as a barren wasteland, dotted with dead trees and sea shells which Myrwhydden used during an escape attempt. A few years ago, Mywhydden was removed from the power ring to be sentenced to an Oan Sciencell.

* Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or with permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.

* Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring. This ability was demonstrated by Ch'p, who surrendered his ring but ordered it to restrain his enemy after a few moments had passed.

* Thought Relay: otherwise known as a telepathic link

* Levitation


(WEAKNESSES)
Mental Instability Protocol: Drug use, neural interference, vertigo or other forms of mental incapacitation can render the wearer unable to use their ring.

Yellow Impurity: Formerly, the rings were unable to directly affect yellow. Now, a wearer can bypass this if they can 'accept fear', which is personified by the color yellow. Rookie lanterns are more susceptible to fear and thus vulnerable to the color yellow.

Recharge Protocol: Formerly, the rings needed to be charged after a period of one planetary axial rotation (dependent on each ring's location), regardless of how often it was used. Currently, the rings retain a charge until they run out of power. This variability ensures that the wearer takes great effort to keep it charged. This weakness do not is applied with the ION's host

Vibrational Interference: If a vibration from a device is set to a certain speed, it causes the ring to function only in miniature, so that if the user wanted to make hands to grab something, the hands would be too small to grab it. A clock has been seen to do this.

Red Power Rings: Red Power Rings can dissolve the energy from a Green Power Ring.


THE FLASH POWERS (Barry Allen)
Speed Force Conduit: Speed Force is a vaguely defined extra-dimensional energy force from which most superspeed-powered heroes draw their powers. The Speed Force serves as the ultimate measure of velocity in the DCU. They are often referred to in terms of barriers: Sound barrier, Light barrier, Time Barrier, Dimensional Barrier, and finally the Speed Force Barrier. In Final Crisis, using the Speed Force, Allen was able to undo the effects of the Anti-Life Equation upon an individual: an ability he used on his wife Iris to free her from the bondage of Darkseid's mind control. He has been revealed to not only be connected to the Speed Force, but is the very source of it, generating it with every step he takes. As such, he presumably has some if not all of the Speed Force-related abilities other speedsters have demonstrated (such as lending and stealing speed), though he has yet to demonstrate such abilities.

Decelerated Aging: Along with every speedster that draws from the Speed Force, the loved ones of the speedsters will gain eternal youth like Jay's wife and Barry's wife ages have shown.

Speed Force Aura: The Flash's body is surrounded by what he calls his "speed force aura". This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It may also protect him from injury. He does seem to possess some level of superhuman resistance to injury but this does not extend far past normal physical interactions, as received from normal combat.

Phasing: The Flash has always possessed the ability to control his speed and angular momentum at the molecular level. While in an intangible state, Flash is immune to any airborne viruses and can breathe regularly. He can also vibrate so fast that light does not reflect off him, rendering him invisible. Barry is unique among Flashes and most characters in the DC Universe in that he has complete control over every molecule in his body.

Vibrational Vision: An ability that all Flash's share, Barry is able to see invisible objects that are vibrating too fast for an ordinary person to see such as the barrier that Gorilla City uses to hide itself.

Regeneration: Able to accelerate his healing factor while using the Speed Force to sustain him, he could heal from any injury instantly.

Superhuman Endurance: Can run at acclerated speeds for long periods of time without tiring or stressing his body. The degree of his endurance is unknown, as he's never been shown as getting tired at all.

Superhuman Speed: It appears that Barry Allen can practically run at almost any speed; even exceeding the speed of light under his own power. After returning to life , when he is running away from the league Barry admits to Superman that the reason why Superman won races against him was due to the races being for charity. Theoretically, speeds greater than Mach 10, are dangerous to the people and to the environment. This speed would still be the equivalent to approximately 128 miles per second; allowing him to cross the United States in about 23 seconds, or circle the world in about 3 minutes . The Flash rarely achieves such speed in populated areas due to the effects of sonic disruptions and air displacements. His cruising speeds are subsonic (less than 770 mph ; the speed of sound at sea level). This is fast enough to move through most cities and around people without causing too much disruption to the population. He can also run across bodies of water and up the sides of buildings. Barry is now the fastest being in the universe and the fastest Flash due to the time he spent in the Speed Force and being the creator of it.

Time & Dimensional Travel: Barry Allen has shown to be able to traverse time and dimensions. He previously used the Cosmic Treadmill for this feat, but recently he has shown that he no longer needs to since he can now do it on his own with precision and control.

* Limited Flight: By spinning like a helicopter, he can even perform a limited kind of flight. Since his power is a quantum/molecular phenomenon, it is possible for the Flash to be able to fly just as other metas do (and there have been other flying speedsters in the past, such as the deceased Johnny Quick) because he can control his absolute molecular energy and direction and force it in the direction he wished to move without running.

* Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can do this so quickly as to have it happen invisibly to the normal human eye. He can strike a single opponent hundreds of times in a second or multiple opponents two or three times in a second. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities.

* Supercharged Brain Activity: The Flash's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allowed him to perform incredible feats. Barry can also read at super-speed. Barry is able to avoid telepathic thought manipulation when he accelerates his brain activity.

* Vortex Creations: By running in a circle at a certain speed, Barry Allen is able to create a vortex with a variety of affects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. Also, able to send anyone or anything into another dimension when running around them. Some other effects are acting as barriers to movement or funnels for toxic gases. Barry Allen can also spin his arms to create directed funnels of hurricane-speed winds that can knock down barriers or reduce the speed of a falling object. When putting out forest fires, what Flash does is create a pocket tornado by running around the perimeter of the area. The updraft lowers the temperature inside the funnel and raises the fire off the ground which takes away its fuel source.


(Wally West)
Speed Force Conduit: Speed Force is a vaguely defined extra-dimensional energy force from which most superspeed-powered heroes draw their powers. The Speed Force serves as the ultimate measure of velocity in the DCU. They are often referred to in terms of barriers: Sound barrier, Light barrier, Time Barrier, Dimensional Barrier, and finally the Speed Force Barrier. While all speedsters are powered by the force, West mainlines the power from the force itself and cannot be cut off from the source, unlike the others. Wally is the fastest of all the Flashes, he is arguably the fastest being that has ever existed. He is currently fast enough to easily break all the barriers and even skirt the edge of the Speed Force. Wally has, on several occasions, sped faster than light and been pulled into and exited the Speed Force by his own volition. Batman considers Flash to be one of the most formidable meta-humans on the planet.

Constructs: Wally discovered if he concentrated, the Speed Force could be used to create solid constructs which he used to compose his costume. The first time he used this ability was to create a solid armor enabling him to run despite having broken legs. Later examples included sealing up the openings of his costume against disease, creating pockets for holding things, etc. His costume itself is a construct molded from the Speed Force. At times he'll create walls of pressurized debris to surround an area.

Sharing the Force: "Lending" velocity to objects or people already in motion. Since his interaction with the Speed Force, he may also lend his speed and angular momentum to another object or person. This may allow others to run alongside with the Flash. He may still allow his molecular structure to pass through object but now after he passes through an object, the object is now supercharged with a chaotic energy, and explodes seconds after his passing through it. His range of powers seems to have been increased significantly and he is now the fastest Flash to have ever lived. If he shares the Speed Force with another meta with super-speed capabilities such as Superman, that metahuman can now exceed the speed of light but does not become aware of the Speed Dimension. He can also impart molecular energy to a target to increase molecular movement, as he did against the water being called Flow, boiling him into steam.

Steal Speed: He is able to "steal" speed and/or momentum from anyone, effectively turning them into living statues. Also can steal speed from bullets and other fast moving objects thrown at him or at others.

Speed Force Aura: The Flash's body is surrounded by what he calls his "speed force aura". This aura protects him and anyone who is running with him or carried by him, from the effects of using his speed. This includes friction and airborne particulate matter. It may also protect him from injury from high speed impacts such as punches he delivers and receives from his opponents. With this aura he is able to absorb kinetic energy. He does seem to possess some level of superhuman resistance to injury but this does not extend far past normal physical interactions, as received from normal combat. His children can sync their auras with Wally's, giving him the ability to pull either of them to him with a thought.

Superhuman Endurance

Superhuman Speed: It appears that the Flash may run at any speed that he thinks is possible. Theoretically, speeds greater than Mach 10, are dangerous to the people and to the environment. This speed would still be the equivalent to approximately 128 miles per second; allowing him to cross the United States in about 23 seconds, or circle the world in about 3 minutes. The Flash rarely achieves such speed in populated areas due to the effects of sonic disruptions and air displacements. His cruising speeds are probably around 90-150 miles per hour (1.5 - 2.5 miles per second). This is fast enough to move through most cities and around people without causing too much disruption to the population and slow enough for him to register everything he sees clearly. He can also run across bodies of water and up the sides of buildings.

* Infinite Mass Punch: Traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with the force of "a white dwarf star", Flash's own durability regulated by the Speed Force in such cases. Realistic effects take over as a body approaches light-speed. Visual input will begin to blueshift and his body's mass will increase towards infinity. With this discovery, he was able to knock out a Superman-level martian from Mount Rushmore to the plains of Africa, all with one punch.

* Time & Dimensional Travel: West has shown to be able to traverse time and dimensions with his own powers, like Allen. However, Wally now accelerates to the point that he is skirting the very edge of the Speed Force dimension. He can traverse along the time-stream to specific points as they become visible, much like watching a movie in fast forward or reverse. In order to enter the Speed Force and time travel to different periods, he must reach light speed, which he can easily and instantly do (He no longer requires a run to reach light and greater speeds).

* Regeneration: Accelerating his healing factor while using the Force to sustain him, he could heal from any injury instantly, without prematurely aging like his alternate version, Walter West.

* Phasing: The Flash has always possessed the ability to control his speed and angular momentum at the MOLECULAR level, and control his molecular interactions to allow his body to pass through any substance. If he chooses Wally can excite the molecules of whatever substance he vibrates through to critical mass causing it to explode. While in an intangible state, Flash is immune to any airborn viruses and can breathe regularly. He can also vibrate so fast that light does not reflect off him, rendering him invisible

* Limited Flight: By spinning like a helicopter, he can even perform a limited kind of flight. Since his power is a quantum/molecular phenomenon, it is possible for the Flash to be able to fly just as other metas do, (and there have been other flying speedsters in the past, such as the deceased Johnny Quick,) because he can control his absolute molecular energy and direction and force it in the direction he wished to move without running. Though he rarely makes use of this ability.

* Increased Perceptions: The Flash possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can do this so quickly as to have it happen invisibly to the normal human eye. He can strike a single opponent hundreds of times in a second or multiple opponents two or three times in a second. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities.

* Supercharged Brain Activity: The Flash's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds has allowed him to build hundreds of force field generators in a matter of hours, move sandbags to cover a beach or search an entire area for something as small as a paper clip. Wally can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds, although, Jay Garrick has done so and has become a jack of all trades in several disciplines and languages.

* Vortex Creations: By running in a circle at a certain speed, Flash is able to create a vortex with a variety of affects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. Also, able to send anyone or anything into another dimension when running around them. Some other effects are acting as barriers to movement or funnels for toxic gas's. The Flash also can spin his arms to create directed funnels of hurricane speed air that can knock down barriers or reduce the speed of a falling object. When putting out forest fires, what flash does when he runs around the perimeter is create a pocket tornado. The updraft lowers the temperature inside the funnel and raises the fire off the ground which takes away it's fuel source.
About The Author:
SageMode
Member Since 8/17/2009
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yankeemanf
yankeemanf - 12/1/2010, 12:08 PM
i like kyle rayner and wally west both better as characters than hal jordan and barry allen i find hall and barry a little boring compared 2 kyle and wally
marvel72
marvel72 - 12/1/2010, 12:45 PM
barry allen & hal jordan.

why didn't the dc fanboys call a draw,they don't like it when there characters lose.
LEEE777
LEEE777 - 12/1/2010, 2:02 PM
No contest...

HAL & BARRY!!!
Denn1s
Denn1s - 12/1/2010, 3:20 PM
in greece we have a saying. the new guy may be cool, but the old guy is something else. so i vote the old guys...
CBK
CBK - 12/2/2010, 12:43 AM
@Xenix That's not Bart, that's Barry, and that's the cover to Flash #1 from earlier this year, and Barry would beat Wally.........Noob
Checkmate
Checkmate - 12/2/2010, 2:10 AM
Hal & Barry all the way!
Now we need Jay and Alan vs Hal and Barry.
SageMode
SageMode - 12/2/2010, 5:34 AM
@CBK: Well, actually, Bart and Barry is short for Bartholomew, which is the Flash's full first name. But Bart is more commonly associated with Kid Flash though. its cool you picked up on that though.
airbeyonder18
airbeyonder18 - 12/2/2010, 6:05 AM
Hal and Barry. Nice man, another great "versus."
Angelus
Angelus - 12/2/2010, 11:33 AM
Hal Jordan and Barry Allen would probably teach both Kyle and Wally something or two, or alot.

BMP!
Danpool
Danpool - 12/2/2010, 2:04 PM
I dont know too much bout flash, but i defin go Rayner over Jordan
SageMode
SageMode - 12/2/2010, 5:18 PM
I give this fight to Kyle and Wally. If your read their powers, Wally is a little bit more powerful than Barry, and Kyle is more elaborate and creative with his energy constructs than Hal is. I give Hal and Barry their credit, bit Kyle and Wally takes this one. close one though.
thunderguy123
thunderguy123 - 12/3/2010, 6:39 PM
hal beats kyle and wally beats barry wally is by
far the fastest of all the flashs..tie!!
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