SHE-HULK Star Tatiana Maslany And Head Writer Express Support For VFX Artists: "We Stand With Them"

SHE-HULK Star Tatiana Maslany And Head Writer Express Support For VFX Artists: "We Stand With Them"

We've recently seen a number of VFX artists express dissatisfaction with their Marvel Studios experience, and that's led to She-Hulk: Attorney at Law's Tatiana Maslany and Jessica Gao lending some support.

By JoshWilding - Aug 04, 2022 08:08 AM EST
Filed Under: She-Hulk
Source: Variety

There have been rumblings for a while that Marvel Studios is putting VFX artists under undue pressure, something that's only been made worse now they're producing movies and TV shows. Some of what we've heard about overworked artists and visual effects houses being blacklisted by the studio is pretty reprehensible, but Marvel Studios has remained silent.

She-Hulk: Attorney at Law star Tatiana Maslany and Head Writer Jessica Gao weren't given that option when they were quizzed on the matter by journalists at the Television Critics Association Summer Press Tour yesterday. 

It goes without saying this is a VFX-heavy series, and Maslany expressed her support for those working behind the scenes. "We have to be conscious of how the work conditions are not always optimal," she started. "I feel incredibly deferential to how talented these artists are and how quickly they have to work. [It's] much quicker than probably should be given to them, in terms of churning these things out."

The actor would add that she's "Pro-union," words Marvel Studios would probably rather not hear. 

As for Gao, she chimed in to say, "I think everyone on this panel stands in solidarity with workers and is pro-workers. This is just a massive undertaking, to have a show of this scale, where the character is CG, it's a very overwhelming and enormous thing to take on."

"It's terrible that a lot of artists feel rushed, and feel the workload is too massive."

When the first teaser for She-Hulk: Attorney at Law was released, it immediately came under fire for what fans deemed to be poor visual effects (leading to comparisons to Fiona in Shrek, believe it or not). Recent footage has shown a vast improvement, and it's clear an unspeakable amount of work must have gone into making the hero look perfect ahead of the show's debut this month. 

It's definitely good to see Maslany and Gao express support for these VFX artists. However, only time will tell whether Marvel Studios President Kevin Feige or Victoria Alonso (President of Physical, Post Production, VFX and Animation) choose to respond to those recent accusations in any way.

The series follows She-Hulk as the hero navigates the complicated life of a single, 30-something attorney who also happens to be a green 6-foot-7-inch superpowered hulk.

She-Hulk: Attorney at Law premieres on Disney+ on August 18.

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bkmeijer1
bkmeijer1 - 8/4/2022, 8:07 AM
Oh boy, corporate is not going to like that. I on the other hand, do.

Think if director/showrunners and stars start bringing it up, it might bring about something. Unlike when some report about unfair working conditions is released.
The1st
The1st - 8/4/2022, 10:36 AM
@bkmeijer1 - I dunno, that seems like a corporate response to me. Gao doesn't know what's going on with the vfx for her own show...nah, I doubt that. It's an industry problem, much like the gaming or comic industry. It's amazing how it's lasted as long as it has. I just wonder what will take for all of these industries to just get sick enough of it to change the status quo.

bkmeijer1
bkmeijer1 - 8/4/2022, 10:48 AM
@The1st - it definitely sounds a bit pre-written, but I doubt it's pre-written by the studio they work for.

I'm pretty sure the cast and crew saw some of the complaints about the look of the show, so it's not they're oblivious to it either. I'd say they even reaffirm that by saying the VFX artists get too little time.
TheHumanSpider2
TheHumanSpider2 - 8/4/2022, 12:29 PM
@bkmeijer1 - Ask Dave Bautist
bkmeijer1
bkmeijer1 - 8/4/2022, 1:08 PM
@TheHumanSpider2 - why would he know if Grace is handed a piece of paper by some corporate chief?
TheHumanSpider2
TheHumanSpider2 - 8/4/2022, 1:18 PM
@bkmeijer1 - Because he did when he talk shit about Disney.
bkmeijer1
bkmeijer1 - 8/4/2022, 1:20 PM
@TheHumanSpider2 - oh yeah, those were fun times
StSteven
StSteven - 8/4/2022, 3:12 PM
@The1st - You mentioned the gaming industry: my brother works for a game development studio (I won't say which one but I'm sure you guys would know it) and for them it's just a known and accepted fact that when they get close to releasing a game they go into "crunch mode" which basically means they're basically working 14 hours days for a couple of weeks straight, even staying at the studio over the weekends. Now the company does try to help by supplying them with (according to my brother) whatever they need to keep going (he mentioned Red Bull and vodka, etc.) so I guess there's that. But he's been doing it for like a decade now so I guess he's used to it. And I guess it comes down to how you are as a person when it comes down to your work environment. Personally, I CAN work under those conditions and have had to when I was doing my graduate work. But do I want to on a regular basis. Hell no! I mean, I have deadlines and such like everyone else but not the kind of shit that my brother deals with.
DoubleD
DoubleD - 8/4/2022, 8:13 AM
Looks great to me :)

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