AVATAR: THE WAY OF WATER VFX Team Weta Workshop Faces Allegations Of Low Pay And Poor Working Conditions

AVATAR: THE WAY OF WATER VFX Team Weta Workshop Faces Allegations Of Low Pay And Poor Working Conditions

Weta Workshop is known for delivering some truly jaw-dropping visuals on screen, but one ex-employee has taken aim at the company following some unpleasant experiences working on Avatar: The Way of Water.

By JoshWilding - Dec 11, 2022 11:12 AM EST
Filed Under: Avatar
Source: SFFGazette.com

Avatar: The Way of Water promises to be one of the most expensive movies ever made, so we'll be paying close attention to those all-important box office numbers next weekend. Much of that rumoured $400 million budget has, understandably, gone into the VFX, an inevitability with a sequel that primarily takes place on an alien planet with non-human characters!

This year, we've heard an awful lot about the challenges that come with working in the VFX industry, particularly in the wake of the pandemic and all those release date delays.

Now, one artist, Logan Preshaw, who was enlisted by Weta Workshop to contribute to Avatar: The Way of Water, has slammed the company for poor pay, disrespectful working conditions, and more (via SFFGazette.com). However, he's also quick to point out this is an issue with Weta, and not James Cameron or Disney's 20th Century Studios.

Considering the fact Marvel Studios has been coming under fire for how it handles its VFX teams, we're sure the House of Mouse, if nothing else, will be pleased about that.

As for Weta, they're perhaps best known for working on The Lord of the Rings and The Hobbit franchises due to being based in New Zealand. Other recent projects, however, include Dune and Thor: Love and Thunder, and this isn't the first time they've come under fire for issues behind the scenes. They've yet to comment on these allegations.

Take a look at Preshaw's thread of Tweets below. 
 

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PapaSpank54
PapaSpank54 - 12/11/2022, 11:40 AM
Seems like CG as an art form is stagnating because studios refuse to treat their workers right.
Origame
Origame - 12/11/2022, 11:41 AM
@PapaSpank54 - he specifically clarified its not the studio in this case...
McMurdo
McMurdo - 12/11/2022, 12:06 PM
@Origame - not everyone can read buddy........
Itwasme
Itwasme - 12/11/2022, 12:19 PM
@Origame - it technically hasn't really been about the studios as much as it's been the VFX companies, but naming the studios gets eyes on it.
Origame
Origame - 12/11/2022, 12:40 PM
@Itwasme - in this case, yes. It's about the company. And I'm glad when they didn't try to make it about studios when it wasn't.
Itwasme
Itwasme - 12/11/2022, 12:54 PM
@Origame - complaining about long hours and low pay is always problem with their employer - never the studio.
Origame
Origame - 12/11/2022, 1:05 PM
@Itwasme - not if the studio is demanding unreasonable workload from the workers.

There's a reason these artists aren't working specifically with marvel.
Itwasme
Itwasme - 12/11/2022, 1:45 PM
@Origame - If the VFX company is understaffed, how could that possibly be the studios problem?

The studio has zero say over what the artists are paid or how many of them the VFX company employs.
PapaSpank54
PapaSpank54 - 12/11/2022, 2:10 PM
@Origame - "Weta isn't a small time studio"
Specifically was referring to Weta but ok
FASELI
FASELI - 12/11/2022, 11:41 AM
"As for Weta, they're perhaps best known for working on The Lord of the Rings and The Hobbit franchises due to being based in New Zealand"

It's nothing to do with geography. Weta Digital and Weta Workshop did the effects for those movies because Peter Jackson part founded the special effects house, and The Lord of Rings Trilogy helped establish them as one of the (if not the) leading special effects companies in the world.
MasterMix
MasterMix - 12/11/2022, 11:43 AM
There have been many Writer's Strikes, but will there be a Visual Effects Strike?
Patient2670
Patient2670 - 12/11/2022, 12:56 PM
@MasterMix - Unfortunately, Since VFX hasn't been unionized yet, there won't be a strike. If the artists walked out, the houses would just bring in other (and probably less experienced) artists for even lower pay. I've worked in production for a long time and the one thing they beat into your head is "if you won't do what we say, there are a million others who would want your job". If there was a union (and I'm not taking a stand on this here) the VFX houses couldn't so easily replace people with what would then be considered "Scabs". Which would put them in violation of whatever union contract they signed.
TheWalkingCuban
TheWalkingCuban - 12/11/2022, 12:03 PM
So you agree to work for certain pay and then complain when they pay you that pay that you asked to get paid. That you agreed to get paid. I love it! I make $32 +1000 a week, so 2200 after taxes, weekly, as a travel xray tech. I want more! Because I agreed to that much, and I’m tired of it! Stop giving me what I agreed to! Give me everything! Everything exclamation point
DTor91
DTor91 - 12/11/2022, 12:54 PM
@TheWalkingCuban - “ To those saying "you took the job":
Aus doesn't have much of a film industry, and Weta is central to NZ's. I took what I could for the rare privilege of working with a world-class team. To justify their rates based on that is gross and enables the devaluing of artists.”

And this is very common across the major art studios all across the board. As an artist myself who has worked with a number of clients that sounds worthwhile off the name alone…this is the mentality we’re forced to have because of the pay rates. You have to think at least five jobs ahead just to keep food on the table. You work for a company thinking the brand will get you further, and it doesn’t. They tell you about a certain pay, and either tons are deducted, or they pay incredibly late. With a company like Weta, those rates are ridiculous and comparable to entry level art jobs. I fully empathize with the pain and disillusion here.

It is not anywhere near as simple as you’re reducing it to. Which is exactly what that specific tweet refers to.
TheWalkingCuban
TheWalkingCuban - 12/11/2022, 2:54 PM
@DTor91 - I rescind my previous comment. damage, controlled.
Vigor
Vigor - 12/11/2022, 3:36 PM
@TheWalkingCuban - I respect that you had a change of heart after hearing from someone in the industry
toylled
toylled - 12/11/2022, 12:16 PM
Pretty apt for the movie! Water is wet.
TheMapleSyrup
TheMapleSyrup - 12/11/2022, 12:38 PM
Its all the studios. WETA, ILM, Rodeo, Framestore, DNEG. Ive worked for 2 of these companies and both pay and treat most of their staff like shit. Pre Covid we at least had cool office culture, but that all died once Covid Hit. Now we sit at home depressed and alone, and the clients change their minds every day. Its not that the work cant be done, its that the studios and creatives are so wishy washy that they will have you spend months working on a shot, change their mind about the approach, and then change it again later.
marvel72
marvel72 - 12/11/2022, 1:25 PM
Go on strike, like it seems like everyone else has in the UK.
AmazingFILMporg
AmazingFILMporg - 12/11/2022, 1:30 PM
UNIONIZE 💪💯💪💯💪💯💪💯💪💯.




It's time for this industry. Even Keanu reeves gave part of his huge pay from the matrix in part because he is an angel and the other is because he saw the working conditions and the pay🥲
Reeds2Much
Reeds2Much - 12/11/2022, 1:44 PM
I could have sworn the last time this topic came up we agreed it was the director's fault because they're the ones ultimately making changes and wanting digital scenes be redone in post, creating more work and less time to do it in which results in more overtime, and the both studios are put in a position of not wanting to go over budget.
Itwasme
Itwasme - 12/11/2022, 1:48 PM
@Reeds2Much - so you'd rather they limit the creative process and put out subpar movies?

Doesn't sound like a viable solution.
Reeds2Much
Reeds2Much - 12/11/2022, 1:54 PM
@Itwasme - Don't know, don't care. Just pointing out the switch in arguments from the last time the topic came up.
HAILHYDRA
HAILHYDRA - 12/11/2022, 1:49 PM
It’s hard to know what “low pay” and “poor work conditions” means coming from a socialist.
LSHF
LSHF - 12/11/2022, 3:22 PM
@HAILHYDRA - or from anyone else, as their definitions of these terms vary wildly.
TUD
TUD - 12/11/2022, 9:23 PM
@HAILHYDRA - Maybe try actually reading the thread and then you'll know.
TyrantBossMedia
TyrantBossMedia - 12/11/2022, 2:19 PM
Cry me a river. $23 per hour is what he ended up with after he requested more money. He still left.

1) You aren't the only computer animator. There are literal armies of them making movies. So you are one of many.

2) Studios have a budget and have a business to run. So they need to manage their money in case of cost overruns.

3) Can studios pay more....probably, but if you want to complain talk to the actors who may $25 million a picture. These are the same actors that the people here fawn over all while complaining about the "elites" who they think should simply pay more taxes to solve the world's problems.

4) Aren't they in a union? Aren't unions supposed to FIX that situation? OH, You mean they don't?? You mean they simply fore you to pay money out of your paycheck for your "union dues" and do nothing to help you negotiate these "adverse workplace conditions"? The same union that uses your dues as a slush fund to donate to a particular political party (hint-hint).

5) What do you define as "adverse conditions"? You can't take naps? You don't get a calming room? You don't have your meals paid for? You know who all had that...the people at Twitter $400 per day per person for food...and they STILL complained about their workplace conditions.

6) Are you talented? Depends on which movie it is. But here is the beauty of the business world. If you think you have talent and ability and are worth it....then take your talents elsewhere and hope that the grass is greener....because it rarely is.

7) I know a TON of young people who want to get into VFX for a major studio providing consistent work who would MORE than happy to work for $23/hour.....or even $13.

That being said, I pay may staff far more than that $15 to $25 per hour...but I also don't have to employ thousands of people.

Cry me a river.
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