STAR WARS, MARVEL No Match For GRAND THEFT AUTO V, Now The Most Profitable Entertainment Product Of All Time

STAR WARS, MARVEL No Match For GRAND THEFT AUTO V, Now The Most Profitable Entertainment Product Of All Time

With 90 million copies sold and $6 billion in total revenue since its release in 2013, Rockstar's Grand Theft Auto V has dwarfed all other forms of entertainment when it comes to profits.

By MattIsForReal - Apr 10, 2018 12:04 AM EST
Filed Under: Video Games
Source: GameFragger
Despite all of the success Marvel and Star Wars have had at the box office, no single film in either franchise - or any other individual movie ever released for that matter - has come close to generating the type of profits as Rockstar Games' Grand Theft Auto V. A new report from MarketWatch points out that since its release in 2013, GTA V has made more money than any movie ever. And although the report primarily focuses on comparison with film, it almost certainly encompasses all forms of entertainment.

To date, the third-person crime thriller - which released all the way back in 2013 - has sold an astounding 90 million units across Xbox 360, Xbox One, PS3, and PS4. On a reported budget of $265 million, Grand Theft Auto V profited in just its first week and has since gone on to generate around $6 billion in revenue for publisher Take-Two. Even when adjusted for inflation, this is far above the financial success of blockbuster movies like Star Wars and Gone with the Wind, which have each collected around $4 billion. Even James Cameron's Avatar, which is the highest grossing movie of all time when unadjusted for inflation, pales in comparison with $2.8 billion. Marvel's Black Panther and Lucasfilm's Star Wars: The Last Jedi are two of Hollywood's most recent box office successes - each hauling in around $1.3 billion worldwide - and neither come close to GTA V's revenues. 

“Video games are a much better business than [movie] studios,” said KeyBanc analyst Evan Wingren said when speaking to MarketWatch. “Games in general have the enviable position that their content is interactive, which allows them to make data-driven insights and adjust games and business models that benefit players and the company.”

Part of what has helped GTA V's longevity is its online multiplayer mode, GTA Online. This mode has allowed players to not only continue playing the game well beyond its release, but continue to spend money on it through in-game microtransactions which have undoubtedly helped boost the game's overall revenue. MarketWatch specify if Grand Theft Auto V's total is based purely on units sold, or if it also includes revenues generated from its highly successful multiplayer mode.

Despite the success of Grand Theft Auto V though, Cowen analyst Doug Creutz believes it's an outlier as no other game has event gotten close to matching these numbers. Even Black Ops, one of the best selling games in Activision's Call of Duty series - widely regarded as one of the most popular video game franchises - has only sold 24.2 million copies. Nintendo's Mario franchise has technically sold more units in total than GTA V, but no single Mario game has come close to collecting $6 billion on its own.

"I think it's a wild outlier," Cowen analyst Doug Creutz said. "I think maybe with the exception something Nintendo has made - but aside from that there's never been a console game that's sold so many units."

It's worth mentioning that Rockstar Games does have another highly anticipated game, Red Dead Redemption 2, coming out later this year, but analysts don't expect it to come close to GTA V's success.

"That's not to say Rockstar won't have other big hits - it may - but another 'GTA V' isnt likely," Creutz said "Michael Jackson had a lot of hit albums but he only had one 'Thriller.'"
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NEONRehan
NEONRehan - 4/10/2018, 12:08 AM
Congrats! This is amazing news for a video gamw
L0RDbuckethead
L0RDbuckethead - 4/10/2018, 12:24 AM
Word on the street is GTA VI is set for a late 2021 release.

"Rumor is players will be able to fly between the US and South America in the game, though the majority of the action will take place in the former. This, in combination with the source's assertion that the game will largely be set in Vice City suggests there could be a focus on drug running..."
Saga
Saga - 4/10/2018, 1:19 AM
Amazing game, never cared for the online part
TerryTerrapin
TerryTerrapin - 4/10/2018, 3:56 AM
@Saga - Online was pretty decent. For a brief moment that is. When everyone started getting tanks and fighter jets, it became a total fvckfest of fvckery. I tried playing it a few weeks ago, lasted ten minutes before I turned it off.
FearTheLiving
FearTheLiving - 4/10/2018, 7:20 AM
@Saga - Online was fine, but by the time they had actually added the heist aspect (a key feature they were toting since launch) I was done with it.
FearTheLiving
FearTheLiving - 4/10/2018, 7:22 AM
@FearTheLiving - That being said the story wasn't great either what they did to Johnny's character and The Lost was completely shameful and made playing through that DLC lack any meaning.
BloodyBed
BloodyBed - 4/10/2018, 7:27 AM
@FearTheLiving - how does a later game ruin a previous story.

This is like when people say tlj ruined their childhood, how? You still have that story you enjoyed.
LEVITIKUZ
LEVITIKUZ - 4/10/2018, 7:44 AM
@BloodyBed - I think there are times later stories can ruin past ones BUT only if it retcon something

TLJ didn’t retcon anything really. In fact, it’s a lot closer to Lucas’s idea of a sequel trilogy than TFA

However take TDKReturns for example. It was the first comic which made the Batman vs Superman fight big & had Batman winning. Since then, we’ve had a Batgod. However in TDKR3, Superman’s true strength & speed was revealed & Bruce realizes that Clark was holding back in the fight with them.

Something like that which retcons a story you like could be seen as ruining that story

Personally I like TDKR3 change & point it out bc people focus on the Batman vs Superman fight over the more interesting plots like with Dent, Joker, & the mutants.
BloodyBed
BloodyBed - 4/10/2018, 8:00 AM
@LEVITIKUZ - I can get how that can be annoying, but I guess I can sort of separate the stories. Haven’t read tdkr, but I know what happens, and it’s awesome regardless of what some future idea changed. Still though, I understand how a retcon could suck for others.

But future changes to a character? Or an undesirable fate? I don’t think that should detract from the previous story’s enjoyment whatsoever
LEVITIKUZ
LEVITIKUZ - 4/10/2018, 4:33 AM
That’s because movies don’t have shark cards
SupermansTrunks
SupermansTrunks - 4/10/2018, 4:47 AM
@LEVITIKUZ -Bingo
Magus
Magus - 4/10/2018, 4:37 AM
Let’s get this thing on Switch and watch that number reach 100M units sold. LA Noir worked great and even had touch screen aspects added in as bonus content. My money is on GTA5 announced for Switch at E3.
Magus
Magus - 4/10/2018, 4:43 AM
And for this to be fully fair we would have to see VHS/DVD/Bluray/Digital/TV/Streaming profits on all the top earners also.

I’m sure GTA5 would still win, but I bet a lotta Star Wars and Gone with the Wind DVDs and VHSs sold over the years.
Invasion96
Invasion96 - 4/10/2018, 4:44 AM
I wish it would stop so I can get new one
SupermansTrunks
SupermansTrunks - 4/10/2018, 4:47 AM
Movies don't exploit players with in game purchases and glorified gambling mechanics
Havenless
Havenless - 4/10/2018, 5:22 AM
@SupermansTrunks -
No one isn’t exploiting anyone. You openly choose to take part and purchase these endeavors.
jj72
jj72 - 4/10/2018, 6:23 AM
@Havenless - Actually, EA was quite guilty in exploiting players. The latest Star Wars Battlefield is a perfect example. Either play for hours to get certain upgrades or just pay up. This created an unfair advantage to those who weren't limited by how much they had in their wallet. Only when people spoke up did they change their policy.
LEVITIKUZ
LEVITIKUZ - 4/10/2018, 7:16 AM
@Havenless - Except Activision has found away to exploit and influence microtransaction filling a patent for an engine they can use for future games.

ckal9
ckal9 - 4/10/2018, 5:58 AM
micro transactionssssss
TheOtherOn
TheOtherOn - 4/10/2018, 3:57 PM
@ckal9 - 90 millions copies sold alone come close to 6 billion dollars. Pretty sure all micro transactions aren't included. Remember when GTA V was released, being a AAA title, it was sold for 60 - 80 dollars EACH copy.

Do the math!
Chewtoy
Chewtoy - 4/10/2018, 5:59 AM
Yeah, if you’re going to include micro transactions that people buy after the owning the game then you really should compare all revenue streams generated from a film as well... so merchandising.

Here’s John Lasseter before the release of “Cars 2”: "It's pretty staggering. It's not why we make the movie but it is pretty exciting that around the world Cars merchandise sold over $10bn dollars worth."
Brave
Brave - 4/10/2018, 6:48 AM
Well...it would be strange if the biggest video game of the decade DIDN'T make $6b in profits, considering video games cost over $50.
TomSolo
TomSolo - 4/10/2018, 7:03 AM
@Brave - Not only that, but movies are only in theaters for a very limited time and require people to get up off of their lazy asses and go outside. You can still buy GTA5 today and you don’t even have to leave your house.

And, like you said, it costs way more than a movie. These are two completely different things.
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