Carnage
(POWERS)
Kasady possesses various superhuman attributes as a result of bonding with the Carnage symbiote. Most of his powers are similar to those possessed by Spider-Man and Venom, though a few are more developed.
Superhuman Strength: Kasady is superhumanly strong. He has demonstrated to being stronger than Spider-Man and Venom combined and can lift about 35 tons.
Superhuman Speed: Kasady can run and move at speeds superior to those of any normal human being.
Superhuman Stamina: Kasady's musculature generates considerably less fatigue toxins during physical activity than the musculature of an ordinary human. He can physically exert himself at peak capacity for about 24 hours before the build up of fatigue toxins in his bloodstream begins to impair him.
Superhuman Agility: Kasady's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
Superhuman Reflexes: Kasady's reflexes are similarly enhanced and are superior to those of the finest human athlete.
Superhuman Durability: The tissue the symbiote is composed of renders Kasady's body much harder and more resistant to physical injury than the body of an ordinary human. Kasady can withstand high caliber bullets, great impact forces, powerful energy blasts, and falls from great heights without sustaining physical injury.
Regenerative Healing Factor: Despite this, however, it is possible to injure him. Kasady is able to rapidly regenerate damaged bodily tissues much faster and more extensively than an ordinary human. It isn't known, however, if he can fully regenerate severed limbs or missing internal organs. Kasady is also immune to the effects of all Earthly diseases and infections as long as he remains bonded with the symbiote.
Wall Crawling: Much like Spider-Man, Kasady has the ability to cling to virtually any surface. He can rapidly crawl, walk, or run across even slickened surfaces.
Webbing: Kasady can project a powerful, organic web-like substance similar to the webbing Spider-Man has. He typically uses this webbing to swing from building to building or as a means of immobilizing someone. The webbing is exceptionally strong, much more so for even the finest human athlete to break.
Shapeshifting: The symbiote possesses limited shape-shifting abilities in the sense that it can immediately change itself to appear as any type of clothing or garment that Kasady wishes. Kasady can also morph sections of his body, such as his hands or feet, into bladed weaponry such as spikes, blades, or axes. Kasady can also detach these bladed weaponry if he chooses to. For example, he often forms spikes that he expels from his body. The weaponry, however, disintegrates after being separated from his body after a period of about 30 seconds. Kasady can also cause the symbiote to generate tentacle-like appendages from various parts of his body, which he often uses either in combat situations or to restrain someone.
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Alex Mercer
(POWERS)
Once reanimated by the Blacklight virus, every particle of Alex's form, including his clothing and equipment, becomes comprised entirely of biomass. This substance can be manipulated at will. He can absorb organic matter of other living creatures, converting it into more biomass. This process sustains and regenerates Alex's health and is referred to as 'consuming'. In addition, Alex can consume individuals, absorbing their knowledge, skills, and even their physical form, which he can call upon at will. He can manipulate his physical form to create weapons to attack his enemies, generate armor to defend himself, and take on the appearance of another person to disguise himself.
Superhuman Attributes
Alex's natural physical abilities have been enhanced to superhuman levels.
His incredible strength allows him to lift vehicles, the destroyed remains of APCs, tanks, and helicopters with ease. He can throw such objects great distances. He can overpower even military trained humans, grabbing them by the throat and kill them with a single, glancing blow. Alex is capable of punching holes through flesh, bone, and body armor if necessary. He bashed through a 2 foot steel door with his bare hands.
Alex's speed and agility is likewise enhanced. He can achieve running speeds surpassing vehicles and he can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air.
Alex can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Alex is also capable of gliding, by making his biomass lighter in the air and ejecting small amounts of mass for further propulsion.
Alex's durability is much greater than a normal humans thanks to the fact that he no longer possesses weak bones or vital organs. This allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack.
Alex's body has vast regenerative abilities. So long as he is properly nourished, Alex can restore his physical form within moments. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from non-descript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. He can regenerate a small amount of health without needing to absorb additional biomass.
Alex's vision is enhanced, allowing him to see beyond the visible spectrum. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
Alex seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
OFFENSIVE POWERS
-Claws
Claws are Alex Mercer's most prominent anti-personnel ability. Alex shifts his Biomass into 3-fingered, 1-thumbed, talon-like appendages that he uses to shred flesh and bone. They can cut both the Infected and Military in half with a single sweep in some cases. The Claws are the first offensive power Alex will acquire. In basic terms, the Claws are best used as a well rounded anti-infantry weapon and when upgraded with the Groundspike ability, they can inflict massive area damage. Despite its theme towards being a solid anti-infantry ability, the Claws can deliver significant damage to an APC when upgraded, though using Hammerfists or Blade is more efficient. In Prototype 2, he is seen using his claws with his blade power.
-Musclemass
Musclemass is obtained after the Hammerfists and before the Whipfist powers. This power is not necessarily a weapon, more an augmentation of strength. It boosts Alex's strength to immense proportions, increasing the damage done in close combat and the damage and distance of thrown objects. This power is most useful against infantry or as a means to increase throwing distance to attack helicopters and other enemies. When the power's boost is available, a single punch sends normal infantry to a gruesome death. The power, however, can be upgraded to become anti-vehicle as well as anti-infantry. Alex can be seen in pre-release content to easily pick anyone and anything up, Super Soldiers and pedestrians alike, then rip them in half and absorb their biomass, however, in the released version, super soldiers are immune to this effect. A fully charged punch from Musclemass will literally split a human target in two.
-Whipfist
The Whipfist is one of many abilities Alex Mercer has at his disposal, and the weapon of choice when opposed by the recurring Helicopters the Player encounters. The Whipfist is an extremely useful ability for hijacking them while staying in the air. However, the Whipfist can be used as a weapon, useful for clearing out large groups of enemies when Alex becomes surrounded. The Whipfist, along with the Groundspike ability and Devastator, is the only real ranged power Alex can use (aside from Military firearms) and is pretty much a razor sharp tentacle that can lash out and cut enemies in half. The Whipfist is also capable of cutting through crowds of enemies in seconds.
-Blade
Alex grows an elongated double ended blade from his elbow onward, turning his arm into a giant razor sharp blade. Though not as fast as the Claws, and not as brutal as the Hammerfists, the Blade gets the job done. When the Blade outfitted with the Shield can become quite the combination. The Blade Arm is another strong attack mechanism against flesh and bone, preferably larger foes such as the Hunter. However, the Blade is also a "Jack of all trades - Master of none" in a sense, since it inflicts moderate damage to vehicles as well, especially aircraft. In Prototype 2, he will POSSIBLY be able to use this in con-junction with his claw powers and other combinations.
DEFENSIVE POWERS
-Shield
When using the Shield power, Alex channels a large amount of biomass into his left arm, molding it into a black shield made of a near impenetrable material, comparable to the composition of the Hammerfists. The shield is purchased through the Upgrades menu and can be acquired early on in the game. When using the shield, Alex does not jump over obstacles when sprinting, but knocks them out of the way instead. This is normally seen while Alex is sprinting, targeting, or doing other more active moves. The shield does not block attacks from his sides or back. After the shield sustains enough damage, it will be unusable until it regenerates.
-Armor
The Armor ability is the second of Alex's defensive abilities. It is acquired after curing Alex of the parasite by consuming a special hunter. The armor consists of plates of hardened biomass formed all around Alex, like a suit of armor. While in this form, Alex plays the role of a humanoid tank. Alex is mostly immune to light arms fire and most melee attacks, but still has to watch for missiles, tank shells, and .50 cal bullets, which still do a fair amount of damage. Also, Alex loses his ability to diveroll and glide; in addition, he can't jump as high and loses some agility and speed. In boss battles, Armor should be equipped since agility is not as important.
DEVASTATORS
The Devastator attacks are Alex's "super weapons"; they inflict massive area damage and require an amount of Alex's biomass (health) to execute.
There are six Devastator attacks in total - three completely different attacks and an air variant of each one. They are all initiated by a combination of two buttons.
-1. Tendril Barrage Devastator: Massive amounts of tendrils made of biomass erupts from within Alex's body that impales everything around him, then brings back some material. Only the Supreme Hunter can do this as well as Alex. Wide area of affect, and excellent against numerous organic enemies (hunters, humans, infected). It is rather ineffective against armor.
-2.Air Tendril Barrage Devastator: A variation of the regular Tendril Barrage Devastator, which shoots out tendrils from his body while in the air and is initiated faster than the normal Tendril Barrage Devastator. Mostly used to take out helicopters quickly.
-3. Graveyard Spike Devastator: Creates huge spikes from the ground that impale everything around Alex, very similar to the Groundspike move. Very effective against armored targets, humans and infected but not effective against stronger biological enemies such as hunters. They can even severely damage Bases and Hives.
-4. Air Graveyard Spike Devastator: A variant of the Graveyard Spike Devastator, where Alex pounds the ground from the air and creates huge spikes from the ground that impale everything around Alex. Very effective against armored targets, humans and infected but not effective against stronger biological enemies such as hunters. It is initiated faster than the normal Graveyard Spike Devastator.
-5. Critical Pain Devastator: A hard mass of tissue is formed from Alex's hands and is fired as a powerful beam of biomass. Can only effect things in the firing line, but has a long range and is catastrophic to everything in the way, exploding tanks in one hit or downing a Leader Hunter within seconds.
-6. Air Critical Pain Devastator: A variant of the regular Critical Pain Devastator which can be fired while in the air. It is initiated faster than the normal Critical Pain Devastator.