Editorial: A Solution on How To Continue Film Production Through An Actors Injury

I am a brilliant gifted person who has a discovered a solution to how film production can continue through an actors injury in regards to The Iron Man 3 incident

Editorial Opinion
By ComicCritic - Aug 16, 2012 08:08 PM EST
Filed Under: Fan Fic

Hello and I am John Jones aka T.C.C ,

I have recently read the article concerning Robert Downey Jr's minor injury during film. I hope he makes a fast recovery even the one he has been through now takes a while to heal. Possible months for a full recovery, does this happen everytime an actor is injured I wonder. But the one thing I have in mind that would solve everything at once if such a situation ever happens again....CGI.

In terms of CGI technology today it is far advanced beyond anything we have ever imagined. Look at films such as Avatar which proved a marvelous break through in such technology. Recently a while back in the film Tron Legacy we had a younger CGI Jeff Bridges which sure as anything looked like a younger version of him. I doubted it at once when I first saw the film but I took a look back at some of Jeff Bridges older films and I'm saying wow that was an amazing job they had done. Yes what I am saying is to have a CGI rendered Robert Downey Jr in place instead of stopping the full production in regards to the Iron Man 3 news. That's what they could have done. And at the end have him or the actor record the lines in. Most of the Iron Man armor is made of CGI plus if you see in the hub rendering inside the armor with his face that is nearly too. Have an actor in place identical to his height with a mocap suit. Look at films such as Rise of The Planet of The Apes. Mainly the big thing in most action packed blockbusters is the element of CGI. It's not to say this is a bad idea but it would be far better than seeing a film fall behind a further delay.It may cost extra money but most of that would be paid back from the box office sales plus merchandise. I have no idea why they have not thought of this but they need a solution like this and see more potential in such an amazing technology that has evolved today.

If you have any comments or suggestions post them in the comments I will try to read and respond to them. Thank you.

About The Author:
ComicCritic
Member Since 8/9/2012
I am a well known internet critic who reports news and makes editorials to support the fan base above all.
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RustyShackelford
RustyShackelford - 8/16/2012, 8:08 PM
I could see it working in some cases but if I'm not mistaken(I could be wrong) RDJ's injury wasn't gonna set them back to much so it may be to much trouble to go through that process instead of waiting it out.
RustyShackelford
RustyShackelford - 8/16/2012, 8:08 PM
Good idea though
95
95 - 8/16/2012, 10:46 PM
I like this guy too. Your title, article description, and content was hilarious. John Jones is brilliant. No, really, CGI is a great solution. We all know that RDJ is fine — but when you think at this brain level — and start speculating into small details.... I don't where I'm going with this...
95
95 - 8/16/2012, 10:48 PM
Thomas Wayne raping a bat has made me think differently about the way comic book movies should be made. I think that's point I was trying to make. I think differently because of John Jones.
breakUbatman
breakUbatman - 8/17/2012, 2:04 AM
Or .....

you could throw it into the script like Revenge of the Fallen

Rise of POTA used CGI to great effect but Caesar was made by Serkis's performance, just as Tony is made by Downey's performance not just his voice and likeness.
CorndogBurglar
CorndogBurglar - 8/17/2012, 3:14 AM
You're not fooling anyone Jacky/Comic Critic
kong
kong - 8/17/2012, 3:53 AM
"I am a brilliant gifted person"

In what world!

The problem is it would take longer to do the CGI then it would for him to heal.
jessepostal
jessepostal - 8/17/2012, 5:17 AM
Spend more money when the majority of the money your spending is going to someone who is now doing less "work" and not "eaning his pay" I don't think the studio execs would like that or see your point
jessepostal
jessepostal - 8/17/2012, 7:58 AM
I think you just solved that problem!!!!! I wonder why the huge money making studios never thought of that!! You are a brilliant gifted person!!
6of13
6of13 - 8/17/2012, 10:00 AM
I don't think a CGI rendering of RDJ would work. And I found the Jeff Bridges CGI in Tron to look exactly like what it is i.e a CGI rendering - it was never convincing as an actual person.

I think you should have added this "editorial" to the relevant article concerned in the form of a comment.

MisterFixit
MisterFixit - 8/17/2012, 12:21 PM
is he jackie timish?
TheOnes
TheOnes - 8/17/2012, 1:18 PM
As a VFX artist myself, this solution would burn up far too much time and money than i think you perhaps realise. Yes this could be good if the actor was in a critical condition and they would take months out of the schedule for filming, but for a twisted Ankle and taking a few days out of the production, just pointless

It is very expensive to build a CGI double, ESPECIALLY if you are only creating one just for 1 or 2 shots, as there are so many people that need to be behind and involved in the creation, and so many tiny nuances that can make or break the CGI human if its off by a millimeter of a %.

There are several stages to building a digital double that include Modelling (either through Lidar scanning -> Point Cloud clean up, to taking photo's of the actor from every angle, modelling the head, and then creating separate models for each facial expression to be tied into the rig, aswell as full facial muscles to be built into the head to not only drive the animation, but deform nicely and not look paper thin, every single time a double is built, tons of muscle and anatomy research is done to determine how the muscles sit and fold depending on the expressions or actions required.

Then comes the texturing, the photos captured of the actor would then go through a High pass filter to get rid of any and all lighting information so you end up with a diffuse and this is then painted/projected onto the head from the multiple angles/photo's. And this is done for many layers due to Sub Surface Scattering to think of (how light is absorbed through the skin as it hits each layer of the skin, so you need to paint in the colours and depth for the skin underneath. Getting this to work in Maya is no walk in the park as there is no magic click method for this, sure there are many defaults but none of them physically accurate. This has to go through hundreds of calculations and be shot and scene dependent and change for each scenes lighting information.

Speaking of lighting, there is also the specular map which is delightfully easy to [frick] up considering it determines what sections of the skin skin when light hits them and by what intensity. The skin is, by its nature shiney, so to balance that and to make it look organic instead of plastic while playing off the SSS is a nightmare if you want it to be photoreal (which i'm assuming you do). Not to mention the HDR needs to be collected from the shot to get all of the sets lighting, which would then burn up days on the set and cost more money just to get the lighting information with no other scenes being shot that day, so you would then have to probably work off a still image (not even bracketed for exposures, so no way of determining the luminosity value of the light sources)

And not to mention the hair similations and the clothes, etc. Every single word of the steps above cost alot of render time and would then cost more money unless they just waited for the actor to recover for a few days

All of these steps contain tons of information to think about. Yes it works for digital doubles doing stunts of epic proportion, but you never see them close up, they are never at a stage where they have to perform and emote very close to the camera and be integrated and perform right next to co stars, so you automatically have a frame of reference the audience will subconciously match to. Corners are normally cut for the CG stunt doubles (not too much, just toned down to make them renderable/nice to the eye). So having to upgrade the Digital Doubles and make them Hero performing Digital Doubles just for the sake of a twisted ankle is nice in theory (barely), but just more time consuming and moronic and pointless when put into practice
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