This will be the first of the Comicgame posts. Comicgame will be based on what I believe to be a successful formula to adapt our heroes into games. Today, it is Green Lantern.
Basis: Comics (Not upcoming film)
Developer: Bioware (Mass Effect) because of the RPG elements and graphical space technology.
Concept: Hal Jordan(or other, see below)is beginning his first year of being a Latern and is still learning the ropes. Based in space and Oa, the Green Lantern must train his abilities in order to fight the newly-forming nemesis Sinestro. From here GL will fight off random waves of rouge Lanterns (similar to the L4D Computer, but much less frequent). While training the player will gain flight, more uses for the ring and long battery. Throughout the story, Sinestro is the only villain with a throughout story. By the end of the game, the player will have defeated Sinestro in an epic fight in Coast City, at which point (depending on your character, see below) you will either become absorbed by Parallax (Jordan), become an early like form of Ion (Rayner) or be heralded as a Lantern (Garner). Note: You can level up certain powers, willpower, battery drain based on RPG level
Special Gameplay: Players will be able to pick which Lantern they want: Jordan,Rayner, or Garner. Either of the three serves as a "class" of Lantern which allows different Ring powers to be accessed. For example, Jordan can use something simple like a hand as a power, but Gardner can use a complex clamp. This leads to a balance as Gardner will have to charge more often because his are so powerful. The campaign remains the same with AI (by referencing ambiguously) while the Lantern will have unique language to the character.
Multiplayer: Yes, a Corps vs Corps feud. Classic game modes will appear but will also be class based. Simply put
Voice Cast: Green Lantern movie cast or others
Written by: Geoff Johns
Until the next time reader, I'll be on the Throne