At the beginning of 2008, Brash Entertainment, who owned the license to DC Comics games, hired Bottlerocket Entertainment to create a video game adaption of the DC Comics character, The Flash. Sadly, Brash Entertainment would go out of business in November of 2008, and the game was cancelled. By that time, Bottlerocket Entertainment had already already put in 10 months of work, 3 to 4 months of pre-production and 6 months of actual production. Still another year's worth of work was needed to get it ready for store shelves.
The basics were planned to go something like this: the game was broken down into chapters with each chapter culminating in a boss fight against one of the Rogues Gallery. During the chapter the player would have been going on missions that he received either by intercepting police broadcasts or accepting them from various NPCs around the two cities (the player was confined to Central and Keystone cities; no world exploration allowed for the first game). At the time we had three core principles for the missions: racing (going from one point to another as quickly as possible), moving combat (fighting against other speedsters or moving vehicles ALA Road Rash), and arena combat (fighting against criminals at a location). All the missions in the game would stem from these principles, mixed and matched as needed. We had enough scenarios planned out that no two missions would ever had the same story wrapper. Oh yeah and it is important to note that we were working with famed DC writer Marv Wolfman. He was writing the overall storyline, the mission flavor, and the dialog. - anonymous source told leakybattery.wordpress.com
Below, you will find some fantastic concept art for the Scarlet Speedster's game, illustrated by
Roger Robinson. The artwork includes character designs for: Captain Cold, Mirror Master, Weather Wizard, The Trickster, Captain Boomerang, Abra Kadabra, Heat Wave, Zoom, Gorilla Grodd and many more. If you missed our first
Flash concept art article, click here. Special thanks to
Nicholas "LEVITIKUZ" Levi for helping me find these.
Concept Art by Roger Robinson