The Making Of Goro From 1995's MORTAL KOMBAT (Video)

The Making Of Goro From 1995's MORTAL KOMBAT (Video)

Check out a behind-the-scenes video and pictures from the making of Mortal Kombat's Goro. A four-armed martial arts fighting monster from another dimension. Hit the jump to check it out.

By nailbiter111 - Nov 06, 2012 02:11 AM EST
Filed Under: Action
Source: studioADI



We live in a day and age where most unusual creatures on film are computer generated, but for Paul W.S. Anderson's live-action Mortal Kombat, special effects wizards had to create a practical solution for Goro, the four-armed half-human, half-dragon. To bring the Goro to life a stunt-man, Tom Woodruff, was put into the suit and he controlled the lower portion. While the upper portion was controlled by puppeteers with a telemetry device, which was a hi-tech casing that allowed the puppet to mimic the movement of the puppeteers. Overall, it took six puppeteers and four technicians to breathe life into Goro.



"Since it was already based on the character from the video game we already had certain design elements that we had to incorporate into our creature but we also went a little bit further. We wanted to make it slightly more realistic and not quite as comic book inspired as the artwork we had seen up till then. We did certain things to it like the color of it's skin we changed, the look of it's eyes is different, and we removed some horns and bones that had been protruding from his forehead. We also tried to keep a realistic musculature to him given that he has four arms.

We also chose mostly for sake of time to build the creature as a man in a suit with the upper arms, head, face and neck being completely mechanically articulated. All of those actions were operated by puppeteers who were feeding their information into a computer making this the first motion control creature we got into. There was a lot of technology that was developed for this character in a very short period of time.

Ultimately the suit weighed in at about 125 pounds which I had to carry on my shoulders. We built a metal brace that went down my spine to my hips which displaced some of the weight but even with that it was still very heavy, confining and hot. My head was in the chest of the creature and he had no body armor or any kind of costume that would help us hide any type of air slits or even eye holes. We ended up building a fiberglass helmet that I wore and inside that helmet I had a small video screen so I could see what was going on. I also had a microphone and speaker so that I could communicate by radio with Alec who was always with the director. We also had tubes running up inside that we could plug into under the loin cloth so that in-between shots I could get fresh air and water I needed in order to be able to stay in this suit for hours at a time.

Instead of having a hole bank of puppeteers which is the way that puppets had normally been operated when you have moving arms and appendages we built a telemetry suit. This was basically an aluminum frame that had potentiometers so that a single puppeteer could slip this suit on and operate the movement of the arms, hands and fingers all by himself with the aid of a computer." - Tom Woodruff





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Kayo
Kayo - 11/6/2012, 3:10 AM
brilliant work.........is this the same guy behind the suit for the alien in Alien 3?

blvdnoise
blvdnoise - 11/6/2012, 3:42 AM
This was excellent work! The CGI today is amazing, but there's just something about animatronics that I've always favored just a little more. I don't know what it is..
CorronZenith30
CorronZenith30 - 11/6/2012, 3:47 AM
Yep same guy. Pretty sure he was also in aliens, alien resurrection, avp and heaps of other creature flicks
LP4
LP4 - 11/6/2012, 4:22 AM
Back in 1995 this looked AMAZING and it's still quite brilliant even by today's standards
prototype87
prototype87 - 11/6/2012, 4:37 AM
@blvdnoise

i'm guessing the hands on custom work. very appreciative artwork.
SiriusC
SiriusC - 11/6/2012, 5:22 AM
The technique & overall work going in to things like this is staggering. It's a damn damn shame that it's often used for crap movies.
jessepostal
jessepostal - 11/6/2012, 5:52 AM
Goro looked great back then, reptile and scorpions harpoon were the movies visual flaws. Actually the harpoon was just stupid
AlexDeLarge87
AlexDeLarge87 - 11/6/2012, 6:49 AM
Pretty cool.

Goro is definitely one of my favorites from MK franchise.

Most coolest thing in the movie however was the scene where Scorpion rips his own face skin off revealing his skull and spits fire from his mouth.
Fogs
Fogs - 11/6/2012, 7:05 AM
WOW, that was crazy! His expressions are good even today!

And he must use lots of deodorant.
Fogs
Fogs - 11/6/2012, 7:05 AM
@MariaWaters22 - [frick] you spammer.
Greengo
Greengo - 11/6/2012, 7:28 AM
Badass...

Just something with the eyes that loses it with me.
sinister84
sinister84 - 11/6/2012, 7:39 AM
one of the best and non-cgi monsters of the 90s!
CharlesLord
CharlesLord - 11/6/2012, 8:09 AM
thats awesome. and that last picture is a meme waiting to happen lmfao
loki668
loki668 - 11/6/2012, 8:13 AM
@HalloweenJack

I'm glad that I'm not the only who thought that.

Lord Loki has spoken
THRILLHO
THRILLHO - 11/6/2012, 8:56 AM






IwasGroot
IwasGroot - 11/6/2012, 8:57 AM
I've always thpught it was funny how horrible practical effects look in the testing stage, and in rough footage, but how by the grace of movie magic, they look amazing on screen! I actually miss practical effects!
jimpinto24
jimpinto24 - 11/6/2012, 9:33 AM
This is really cool!
MisterMagurlypse
MisterMagurlypse - 11/6/2012, 11:11 AM
Goro was done fricking great. Without a doubt the highlight if the flim! Can't wait for Sheva and Kintaro on flim. Love the monsters of MK!
Optimus83
Optimus83 - 11/6/2012, 11:13 AM
¡¡¡Round 2!!!. ...¡¡¡Fight!!!
tazmaniak
tazmaniak - 11/6/2012, 11:26 AM
Yeah, I'm a big fan of practical effects, unfortunately they're too time consuming and expensive for today's filmmaking.

Think of how much time and effort it takes to build that suit and then put it on the actor everyday for filming. And the difficulties of an actor having too wear something as heavy and as hot as that suit all day.

And what about the cost? You have a suit actor, 6 puppeteers and 4 technicians involved. That's 11 people you have to pay just to bring one character to life. Nowadays, it's just the actor and the person/s creating the motion capture render of the character.

It was cool, anyway.
Ryguy88
Ryguy88 - 11/6/2012, 1:12 PM
Shouldn't Goro have two sets of pecs? Why would his abs be responsible for controlling his extra arms?
BANE5000
BANE5000 - 11/6/2012, 1:13 PM
Pracital SFX and animatronics are always awesome in films...thats was i was hoping to see again, especially in the upated The Thing. In the original, the animatrionics are freaking creeepy, but when I saw the recent version was all mostley CGI, i was kind of let down, wanted to see and feel that creepiness again. :]
BlueDemon
BlueDemon - 11/6/2012, 3:07 PM
I think I saw this movie 3 times lol I loved it but I'm a sucker for awesome fight choreography
SugarYumYum
SugarYumYum - 11/6/2012, 5:54 PM
Practical>CGI anyday.

CGI allows more freedom of creativity but it takes me SO much out of a movie to see something that looks completely computer generated (in plainer words: FAKE)alongside real live humans. If the CGI isn't absolutely stellar (i.e. Bayformers, Marvel films) then it's hardly worth the price tag. Good animatronics looks and feels organic almost 100% of the time. The amount of work and skill that goes into it makes them even more impressive.
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