Drinking Rules for
The Walking Dead Board Game
All Players:
- Roll off the board = 1 drink.
- Beginning of game: If you do not like your hand you may take a shot, shuffle your cards back in the deck then redraw.
- This game will allow six players BUT there can still only be two Walkers.
- (Optional) When the game is over, the losing team rolls the die and drinks that many shots. *Zombie double drink rule does not apply here.
Survivors:
- Lose an Ally: Take a drink.
- (Team rules) When you lose an ally; all players drink.
- Succeed in collecting all four pieces = 12 Disciples. *Zombie double drink DOES apply here.
- You must take a shot to access your “Special Ability” the first time and you may use your ability an infinite number of times BUT the shots doubles each time.
- Land on a “No Encounter” space; play a round of Shoulders.
- Pull a “Deserted Streets;” throw a party and take 3 drinks.
Walkers:
- Walkers always take double drinks/shots.
- (Team rules) When a member fails to take out an ally or player; drink.
- Play a frenzy card; drink.
- Anytime you move more than 6 spaces in a turn = shot.
- If you play “Sneak” and lose that encounter; drink.
These rules have been tested out and work well with the game and all players seem to have enjoyed playing. If anyone gets the chance to play with drinking rules send your feedback though the "Contact Me" link.
*Let me note again that these are fan-made drinking rules and not official rules for The Walking Dead board game. I do not own anything.
Check out my review of The Walking Dead Board Game
HERE.