Batman: Arkham Asylum 2 Do's and Dont's

Batman: Arkham Asylum 2 Do's and Dont's

What should become of the sequel to this year's smash hit?

Editorial Opinion
By TheCrisisKing - Nov 29, 2009 12:11 PM EST
Filed Under: Other

Batman Arkham Asylum was this year's surprise hit and was highly acclaimed by many. With whispers of an inevitable sequel on the horizon, I break down what could and shouldn't be done.

Do's

1) Open World Gotham: Now, I am not saying open world on a Grand Theft Auto scale but give us some familiar locales and Bat-mobile driving segments in order to fully take in the Gothic surroundings of Gotham. I would also allow for more Invisible Predator techniques

2) Playable iconic story lines: I, like many loved the original story of the original Batman:AA. However, I would like little playable stories that we already know and love such as No Man's Land or The Long Halloween. Now, I don't want it to be the main story but almost as a series of missions leading to a bigger plot point.

3) Mafia undertone: Gotham's mafia fell to the villian madness years ago, but instead of Joker thugs to beat up I would like to beat up terrified mobsters.

4) More Character "Riddler's riddles" nods: You and I both know the entire rouges gallery could not be fit in the game. Still, one of my favorite parts of the original game was fining the character nods to the rouge's gallery.


Dont's

1) No multiplayer: Do not bring multiplayer into this single player perfection. It would ruin the feel. However, more modes like the Challenge mode pitting you against A.I. would compensate.

2) No Robin, Nightwing, Spoiler: No partners. Not even for a co-op experience.

3) No returning baddies: No villains from the orignal game should return seeing as how they were just returned to Arkham. Which means, sadly, no on-screen Joker. To compensate, the Joker could be this game's Riddler who leaves taunts and obscure jokes throughout the city. This would also allow Mark Hamill to return

4)No Penguin: I just hate him. Admit it, you do too.

5) Don't subtract, add: Add game play elements. Don't take them away

Personal Wants:
Two Face and Black Mask, other superhero references, batmobile or batcycle chases, longer story

Until the next time, I'll be on the Throne

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thwhtGuardian
thwhtGuardian - 11/29/2009, 1:03 PM
A larger Gotham would be cool.
StephenJ
StephenJ - 11/29/2009, 1:09 PM
I have to agree on most of this. but i think if they added a multiplayer to this it would be ok. like playing online someone could be robin or nightwing. idk it might be ok. as long as its not like you have to stay all close to that person. like if u wanted to travel away so you could take out 2 baddies at the same time with like a predator takedown, that might be cool
StephenJ
StephenJ - 11/29/2009, 1:10 PM
but then again that would kinda take away from the batman stealth soo once again idk lol
CorndogBurglar
CorndogBurglar - 11/29/2009, 1:32 PM
i think making this open world would be a HUGE mistake. when you make a bigger open world where the player can go anywhere, you have to sacrifice resources to accomodate the huge environments. which means lessened detail and attention to graphics in 100% of the examples. look at infamous, GTA, and prototype. those were great games, with huge environments, and they are the top of the line for those types of games. and even THOSE graphics can't even begin to sniff the balls of the graphics in AA.

arkham asylum was able look as good as it did because it was almost all indoors. even the outdoor parts were relatively small when compared to an open world game. its always easier to have better graphics when you're dealing with smaller environments.
CorndogBurglar
CorndogBurglar - 11/29/2009, 1:36 PM
personally i think it would be very cool to have a co-op mode. but make like a totally different gaming experience in co-op. one person can be batman while the other is either robin or nightwing, they could even throw in someone like batwoman or huntress if they need a female playable character in there. but instead of always being attached at the hip, like "thabatman" said, you should have to split up a lot and take separate paths to clear certain areas.

of course, there should also be moments when you have to fight as a team also, could you imagine how cool it would be to do double team attacks with a partner??
thwhtGuardian
thwhtGuardian - 11/29/2009, 1:37 PM
That's true cdb, but while I loved the details in AA's environments I don't think the game would have suffered without them. As long as the story was good and it didn't devolve into meaningless, "go here and and pick up this" missions like GTA I think an open map would be cool.
StephenJ
StephenJ - 11/29/2009, 1:55 PM
cdb infamous=great, gta=greatness, prototype sucked though lol but i was thinking like maybe that game Army of two where you could draw the fire off of one and onto the other for sneak attacks. Batman did that alot in the animated series. idk about the comics. but personally i think gotham city would be nice. batman:AA was a amazing game, but i was really looking forward to being able 2 atleast drive the batmobile once or sometype of bat vehichle. i think that maybe why everyone wants a bigger environment
InSpace
InSpace - 11/29/2009, 2:06 PM
Not Bad,this should definitely be in the game.

But I personally would like to play as Nightwing and/or Robin,To see the story in another prospective.I dont mean co-op but it'd be cool to play as other charecters but should stay single player.
TheUnknown
TheUnknown - 11/29/2009, 2:11 PM
yes. more mafia.
Ryden
Ryden - 11/29/2009, 2:46 PM
@Inspace- I agree, Robin, Nightwing or Batgril might be fun. I think it would be nice to have a Batman family free-roam game. To make the most epic game ever (although it would take logn as hell) have each character have thier own story to go through, as well as that make the game free-roam. Theres yet to be a successful free-roam Batman game and being able to cruise through Gotham in the Batmobile would be amazing. Let them take thier time so that we get great detail like in the first game.
CorndogBurglar
CorndogBurglar - 11/29/2009, 7:08 PM
@ thabatman

they could do just mission levels in the batmobile though. like as part of the stories, you have to drive the batmobile to your next destination. maybe not all the time, but in the story, they could have sequences with the batmobile. it doesn't necessarily need to be an open world :)
CorndogBurglar
CorndogBurglar - 11/29/2009, 7:09 PM
@ ryden

i would rather batwoman or huntress instead of batgilr. oracle was an awesome part of AA, i would want barbara to be that role again, rather than out fighting.
CorndogBurglar
CorndogBurglar - 11/29/2009, 7:11 PM
@ thwhtknight

i think a separate batman game that's open world would be very cool. but this AA series needs to stay where it is. and i think it will, judging by how good it did. i would like a co-op with additional characters though!
thwhtGuardian
thwhtGuardian - 11/29/2009, 9:23 PM
that's true, I doubt they'll change the concept to much.
CorndogBurglar
CorndogBurglar - 11/29/2009, 9:54 PM
@ thecrisisking

no one is saying it shouldn't take place in gotham.
shibazz
shibazz - 11/30/2009, 1:05 AM
NightWing and Robin should have their own games using "INfamous" as the engine model and of course a stylized Gotham....lets say maybe ... oh i dunno, maybe a Gotham through their eyes and the places that they would visit . Being Second Teir and all to BatMan they need to find information outlets even Batman wouldnt use and visit places that their lower profile could access. Then merge the games into one.... following an arc that we are all familiar with.
theFACE
theFACE - 11/30/2009, 3:13 AM
Batman: AA is one of the best games ever, it has been a revolution, however, any sequel would more than likely suffer the same fate as COD: MW2. It would be a great game but it would more than likely just have a few things added to it, so i wouldn't expect another greatest game ever.

There is one thing i have found to be a problem with Batman: AA. i have completed the story, the riddler challenges and all of the other challenges and am now finding myself with nothing more to do except play the story in a different difficulty. You can only play the predator challenges so many times before they become a little boring, so my suggestion for a sequel (if there is one) would be to allow the player to choose where on the map to stage the predator challenge. Thats right, custom predator challenges, you select how many enemies, whether there armed, the location, whether you have the use of your gadgets or not, etc...Just give us a little bit more replay ability.

Maybe having more unlockable playable characters would be cool, but not to many (2 or 3). The problem with making it open world (in gotham) is how do you stop it from becoming too repetative. like with superman returns and spiderman 2, you will have the main story but you will also have those little missions where you have to save random people, they became boring and annoying too quickly, so how do you get round that? As i think someone else posted, branch out the story arc, have the story relate and incorporate several big villains, Penguin, Ivy, Two-Face, Hush etc... with it all leading to the main villain.

As for the smaller missions, give them more purpose and variety, for example a bank robbery. Instead of just having to take them out as there standing outside the bank shooting at the cops, have them rob the bank in real time from when you get the call. This way if you get there quick you would be able to infiltrate the bank and pick the guards off one by one and freaking them out, sure you could sit on the gargoyle and wait for them to come out of the bank hit them with some batarangs and let the police close in. Give us the option on what to do, how to approach it, and how to execute it, do we leave it to the police, do we take them out with stealth or gadgets, or do we just dive in and kick the shit out of them. Another example would be a fire of some description (block of flats for example), do we wait to see how the fire brigade handle it or do you bust in through the roof and help get people out.

If your gonna make it open world i would like to see a reputation meter to do with the police and other emergency services, whether or not they think your helping or a menace should have concequences,for example the police shooting at you on site which could in turn make the game more of a challenge depending on how you play it.

I think i've had my say so i'll leave it at that.

P.S. (SPOILR ALERT)Killer Croc should be back in all his joker venom jacked up glory, those of you who completed the story will know what i'm talking about.
JoshWilding
JoshWilding - 11/30/2009, 3:21 AM
Yeah, good list. Not entirely sure about Batmobile sections or not bringing back any of the villains but it would be good to have a WHOLE cast of new villains.

IMO, an online co-op mode would be excellent and if it were similar to Uncharted 2's that would be brilliant!
Imran
Imran - 11/30/2009, 4:36 AM
I want an open world Flash game!
FAD
FAD - 11/30/2009, 5:46 AM
@imran@ me too! :o)
KeithM
KeithM - 11/30/2009, 6:00 AM
Agree with all of it, especially the NO ROBIN part.

"I work better alone"

The man said it himself...
OptionFour
OptionFour - 11/30/2009, 6:29 AM
AA was a set piece game. That is to say that it sacrifices huge, open, sandbox gameplay for a smaller number of high-detail, highly tuned, atmospheric, and perfectly laid out set pieces. I don't think the game would have worked without that, since the atmosphere, the detail, is what drew people in. I think changing it is a mistake. This is not to mention that most open world games (ala Saints Row, GTA, etc.) suffer the problems of extremely long development cycles, and skyrocketing budgets. In all likelihood if you wanted an open world Gotham you'd be talking about five or six years in development.

I think "theFACE" is closer to the mark in one regard. Give us a sequel that's a finely tuned single player experience, with greater replayability, and a beefier single player campaign. Don't worry about huge open worlds that are likely to send the game into development hell. Use the same engine and put the game out in two years. Add more to every mechanic and system in the game; new stealth kills, new gadgets, new combos. If it still sells, if the interest is still there, THEN work on changing the formula.

But for those insisting on an open world version of Gotham? Maybe check out DC Universe Online.
CorndogBurglar
CorndogBurglar - 11/30/2009, 6:56 AM
@ optionfour

you're exactly right! i wouldn't argue for a different open world batman game, like a separate franchise, but this needs to stay the way it is. if you look at open world games, NOTHING about them is as high quality as this kind of game. even the fighting systems get dumbed down to near retard levels.
Shaman
Shaman - 11/30/2009, 7:04 AM
Of course OptionFour makes monumental points and TheFACE definitelly brought the finer additions that should be concidered for the sequel if it were or weren't open world. IMO, if they made the levels LONGER without making it open world, i wouldn't mind because the levels in B:AA were indeed redundant. But the fan in all of us wants an open world game and it's normal.

They could use the same engine as what InFamous used. You didn't need to grapple anywhere. You could glide with static electricity and Batman glide's better than anybody! Batman could use his cape to glide off air currents and soar through the city. He could grapple everywhere to pull himself off the ground or out of a tight spot but not "web sling". You would have bat claws on your gloves to climb any building like you could do in InFamous without focusing on grabing pipes or window ledges (that could save ALOT of development time and expences).

You could use shadows like "Manhunt" to become semi-invisible and hide till the heat wares off when you're spotted (kinda like Assassin's creed as well). The cops could be after you as much as the criminals so it would prove very challenging. And you could have a remote button to call the batmobile to you when you need to cross over lenghty distances that would take too long to glide. The car controls could be similar to grand Theft Auto. I don't think they need to elaborate much on the cars that pass you by. They didn't in InFamous and it didn't bother me in the slightest.

And the characters could move just like in Tenchu. The controls were so fast and smooth you felt practically limitless when using Ayame. The stealth kills were different for every character and each of them had different ones depending how the enemy was positionned. Batman's take downs were bland and unoriginal so they could improve on that. Tenchu's controls were the best ever for stealth games IMO. The fighting controls weren't bad but THAT'S where Batman:AA had the upper hand! The only thing is that i would have enjoyed being able to jump anywhere or anytime i wanted to and block, grapple and couter hit freely in a fight instead of button mashing combos. I liked the combos but they got old quick having no other options.

The characters in Tenchu were different enough to enjoy playing them all to get the full story (or rather their point of view). So incorporating Batwoman and Nightwing could be very entertaining. Tenchu had all the coolest items, blow darts and sticky bomb galore! So i think they should use better gadgets in the sequel. I wasn't too giddy over the exploding gel. I would have enjoyed a sticky exploding batarang or bat-shuriken way more. All in all, Batman Arkham Asylum was a great game and the best ever Batgame BUT IMO, InFamous and Tenchu: Wrath of Heaven still beats it as the best games ever made. I think they could be a benefit to the batgame franchise.

Of course like OptionFour said, the "Atmosphere" is what made B:AA so great and took the focus off of it's less great points but a great deal of that can be generated by a great soundtrack as well as gritty street and back alley sounds. They don't need to spend so much money and time on developing the environments' details like they did in B:AA when they were of no consequence. If you could use the environment more then by all means yes but that was not the case in B:AA. Most of the great graphics were wasted on trees, desks and walls when it was too dark to even see it's importance IMO.
CorndogBurglar
CorndogBurglar - 11/30/2009, 7:56 AM
lol they won't open this up. they are two completely different game genres with totally different gameplay and fighting mechanics. if you open this up, then say goodbye to the smooth fighting system in AA. say goodbye to the detailed environments. say goodbye to the awesome graphics. basically, say goodbye to everything that made this game what it is.

i would love a batman open world game, but it needs to be a separate franchise. otherwise it wouldn't be a sequel, it would change EVERYTHING
stark
stark - 11/30/2009, 8:14 AM
No multiplayer are you crazy? Without multiplayer a good game can get old fast. Co op would ruin the flow of the main game but some sort of competitive mode seperate from the main game would be nice. A deathmatch could be fun. There has to be something to keep us interested.
ukboy28
ukboy28 - 11/30/2009, 8:17 AM
im half way thru arkham right now,stealth mode is the way to go and having an open world would take that away plus open world superhero games tend to be repetitive and rubbish, i agree with certain points tho in the article.
ASSASSIN666
ASSASSIN666 - 11/30/2009, 8:25 AM
ukboy28- Rubbish? Did you ever play Spiderman 2, or Hulk Ultimate Destruction, or Spiderman Web of Shadows? Open world would be awesome in a Batman game with the stealth elements of Arkham. The next Batman game should have your main missions, and side missions like Spiderman 2 had. Bank robberies, car chases etc.
stark
stark - 11/30/2009, 8:44 AM
Web of shadows was horrible.
ukboy28
ukboy28 - 11/30/2009, 8:51 AM
assassins@ nah never played web of shadows?spidey 2 not my cup of tea, did think after a view levels it got repetitive tho.
CorndogBurglar
CorndogBurglar - 11/30/2009, 9:06 AM
@ stark

yeah, web of shadows had so many glitches. sometimes the game would just outright crash and shut off, lol.
optimus
optimus - 11/30/2009, 9:24 AM
why fix something is working perfect?
change the way of BAS is make another game...
As CorndogBurglar say: "i would love a batman open world game, but it needs to be a separate franchise. otherwise it wouldn't be a sequel, it would change EVERYTHING"


optimus
optimus - 11/30/2009, 9:27 AM
and if its going to be a multiplayer mode ....uncharted 2 its a very good example to follow. (uncharted its my favorite game ever)
Shaman
Shaman - 11/30/2009, 9:39 AM
CDB- I feel B:AA was "great" but only cause we've never had a decent Batman game to begin with unlike Spider-man. IMO, it wasn't the "be all/end all" of video games. Superhero games have always been lacking even though for the first time ever, B:AA didn't. But it still doesn't mean that it couldn't have been better and it's only logical for us comic book fans to want a great superhero videogame as great as the other games we are fond of. To "improve" on B:AA's sequel would indeed make it different but wouldn't take anything away from the original and wouldn't make it less great. It would only be different. You might feel that "different" wouldn't be a good thing but i do. Like i said, i enjoyed it immensely but not enough to get a carbon copy of it for the sequel.
WeaponX
WeaponX - 11/30/2009, 9:55 AM
The second Batman:AA game should have the Flash run up to Wayne Manor and ring the door bell. When Alfred opens the door, he runs in and sneezes in Bruce Wayne's face, giving him swine flu. Now Batman is sick and can't fight crime so you - playing as Flash - have to do it. Now, that'd be a new direction I could get excited about.

Flash: Iron Heights.
Shaman
Shaman - 11/30/2009, 10:15 AM
WeaponX- LOL but that Flash game they were developing was lookin' pretty bad ass!!! I wish they did make it after all.
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