"Lastly, this is a full sample of what direction we were taking non-running combat. We built a little arena area where we could test out his special moves. Combat was built around the Mark of Kri combat system where you could assign a controller button to an opponent and then anytime you pressed that button you would instantly dash to that opponent and strike him. There was a whole combo system integrated and you could use combos on a single opponent or spread the blows out across multiple opponents. The system is a bit too complex to really explain here but there was going to be a good amount of depth to it. It wasn’t just going to be button mashing. If you watch closely you'll see a variety of Flash's classic moves that we were trying to incorporate." -
Greg Miller
Greg Miller has since moved on to building apps. His latest, Monster Rift, is featured below. It’s free to play so do him a favor and check it out
Monster Rift HD
By Veritas Design Group
Description: Help Dood travel through dozens of cavernous Rifts as he collects eggs, avoids traps, smashes through obstacles, and defeats a horde of monsters. Once you’ve escaped a Rift, take your eggs to the Hatchery and see what kind of surprise is in each one. Is it a Rift Baby that will help you unlock the next level? A Companion creature that will enhance your abilities? Or perhaps some Gems that you can use to purchase other helpful items from the Monster Market?
Download the game for FREE at iTunes.
Website: www.MonsterRift.com * Facebook: MonsterRift * Twitter: VeritasApps