Here are a few excerpts from the interview conducted by Italian website,
Comicus. Be sure to follow the link at the bottom of the page to read more!
In Green Lantern you don't play a character in person, but you give him your voice. In this case what kind of instruction did you get from the director?
Martin had me working physically in the space. Instead of working a static mic, he had me moving from one to another.
Being a director yourself, how do you judge Martin Campbell's work?
I think Martin is one of the best directors working today. I’m one of those Directors that come to work with a shot-list and my whole day planned, so I tend to favor Directors that show up in the morning knowing what they want.
As an actor I am Old-school, meaning that for me, the director is the Boss. I have to trust that he has the story in his head. From the second I met Martin in the parking lot at Warner Brothers, I knew that he both knew what he wanted and knew exactly what he was doing.
Did you already know G'Hu's character? How did you prepare yourself for the part?
I studied the History of the Lantern Corp. G’Hu at his foundation is a Soldier, so I started there. Since I approach all Role- preparation the same way, I had to find him physically as well. Whether or not I am seen or heard, real is real and my goal is always to bring a living breathing character to the story. I studied all the available images of Gh’u and was eventually able to “fill” the character. In the case of Gh’u I found the character in my fingers.
Green Lantern is set to be released in 3D on June 17, later this year!