The year is 2557. Four years, seven months, and ten days have passed since the end of Halo 3. "This game is really about the return of the Master Chief", says the game's creative director Josh Holmes. "There's a lot of focus on what that means, both in terms of how we embody the play experience of being the Chief and really connect the player on a deeper level of immersion, as well as on the story side- exploring the Chief more as a character and as a man."
This month's GameInformer revealed the following details:
-Cortana and the HUD have been completely redesigned.
-Master Chief will be referred to more as John, the man, rather than Master Chief, the character.
-The game starts with a detailed prologue for new players.
-The Forerunners are more prominently featured.
-Enemies have been completely redesigned, and not copies of the previous games.
-The Covenant reform in some shape, size, or form.
-The game takes place on a planet full of secrets called Requiem. It is based of a Dyson Sphere(for those unfamiliar with these, they are an artificial sphere built around a star that captures its energy, in Layman's terms.)
Multiplayer is completely reworked. It actually is part of the plot, in which a UNSC ship called the Infinity is sent into a mission in deep space. They are training the newest wave of Spartans, Spartan IV, on the ship, which is the largest existing human vessel. They have a training room similar to the Danger Room which simulates battles, which is where the multiplayer. At some point in the story, this ship will cross paths with John.
You start as a recruit, and as you rank up, you unlock Spartan points, which allows you to buy weapons, armor abilities, and more. This is all part of training.
Why are they training so hard, huh? The newest addition to Halo 4 is Spartan Ops, cooperative missions played with your multiplayer character. Think of them as away missions from your training. Every week, they will release a free DLC with five Spartan Ops, and you unlock more Spartan Ops as you progress through the story.
While the campaign appears a true mystery, the game sure does look great. I'll be picking this up, day one.
Additionally, they had a story for the Amazing Spider-Man that had some interesting details.
-The game plays heavily like Arkham City. There are stealth segments and whenever you can perform a counter on an enemy, a spider-sense icon appears above their head.
-As you fight, your suit gets damaged. You can travel to Peter's home and repair it.
-There is a slew of side missions, including chasing stolen cars.
-The new Web Rush mechanic speeds up travel and makes it a lot less boring.
So, what do you think? Will Halo and Spider-Man live up to their previous installments? Sound off in the comments.