"Without a doubt, the hardest part of moving the game setting from the confines of the asylum into the urban sprawl of Arkham City was simply building the environment." Hill revealed in a recent interview with Official Playstation Magazine UK.
"Our objective in this game is not to make the biggest game we can, but to make the best game possible," he added when asked about the scale of the new game. "It is this attention to detail that gives our games the deep and intense atmosphere that so many players have found so compelling, and so we have had to seriously scale up our art team in order to bring the same level of detail to Arkham City, which is about 4-5 times bigger than Arkham Asylum."
As for the differences players can expect when taking contol of the Caped Crusader, Hill had some good news for fans: "Looking at the raw amount of animations in this sequel, Batman's moves have doubled in number and the player will begin Batman: Arkham City with many of the same core gadgets that they unlocked in the first game."
"Batman's cutting-edge technology is a significant part of the game, so gamers can expect to see a range of totally new gadgets, as well as evolved new features built into those tools that they already enjoyed in Batman: Arkham Asylum."
Batman: Arkham City is set to be released early next year!