It appears Marvel Studio's She-Hulk: Attorney at Law is continuing to receive its fair share of negative feedback and comments almost a whole year since its initial premiere, with this particular complaint at hand coming from a stuntman who used to work on the hit Netflix series, Daredevil.
Charlie Cox's Matt Murdock was welcomed back by the fans with open arms, and for some, causing his minimal character appearance in the show to be the main reason to tune into every new episode of She-Hulk each week. Of course, the series received a very polarizing reception from fans and critics alike, with those claiming that the show ruined Daredevil's character too when he was first introduced.
This claim is now most evident, suprisingly coming from Charlie Cox's Stuntman, Chris Brewster, who served as the body-double in Netflix's Daredevil, and has now been replaced by Justin Eaton moving forward in the MCU. When Brewster made his appearance on the lkuzo Unscripted podcast, he expressed his complaints over the character's transition into the Marvel Cinematic Universe, and how he had been "badly" adapted in She-Hulk: Attorney at Law:
“I think that, now that the MCU has taken over the character, I think they are really, really hurting it. If you watch She-Hulk, they turned Daredevil into a cartoon. It’s all animated and it looks bad." - Chris Brewster, Ikuzo Unscripted Podcast
"You know, I love CG to enhance real movement, but if you don’t have any real movement, it just becomes a cartoon. It’s just CG, there’s no weight to it. And what always made the action on Daredevil so good is it was visceral. You felt what Charlie was feeling, between his performance and being in there, in the action." - Chris Brewster, Ikuzo Unscripted Podcast
"And anything that you saw, we really did. We had to put somebody on a wire, we needed something to enhance the movement. But it wasn’t a cartoon. It was live-action. And you will never match the energy that live-action has. So, I think that She-Hulk was a massive step-down as far as the movement goes and the action.” - Chris Brewster, Ikuzo Unscripted Podcast
Daredevil is a character whose movements and choreopgraphy are very real and grounded. In his show, there were never any tremendous expectations of using CGI-technology to pull off a certain fight sequence, which the show had given us a lot of, as it would have detracted from the realism of how Daredevil fights. Within those fight scenes, it all looked and felt very much realistic, because the crew used the machinery and tools necessary to bring it to life other than CGI, in the sense that the audience felt every punch and kick that were being thrown by Daredevil himself.
The movements and actions we saw Daredevil do in She-Hulk, especially during the fight sequence when the two heroes have their first interaction, there was an obvious usage of CGI effects, considering Daredevil was going up against a CGI creation like She-Hulk. Even in the scene when She-Hulk seizes Matt, and removes his helmet, we see Charlie Cox's head very-poorly pasted onto a CG body double.
In recent years, Marvel has become more "visual-effects driven" amid the production of their projects, but in light of the controversy that had risen against Marvel overworking their visual effects artists, which was publicly disclosed after She-Hulk: Attorney at Law, it is more possible for following projects such as Echo, and Daredevil: Born Again, which will be including the character, to take the time necessary to visually perfect their quality.