'Green Lantern' was featured on the cover of this issue of Wizard Magazine with a few pages of information inside.
The interviewee discusses their process for creating the movies villain, Parallax, and the obstacles with bringing a character like this onto the big screen. He also gives us some insight on the process of creating the Green Lantern universe and staying as true to the source material as possible.
Thanks to our very own user TorturedXGenius for the HQ scans, they're way better than my cell phone pictures lol.
Based on John's famous interpretation of the demon that once possessed Hal Jordan in 2004's Green Lantern:Rebirth, Parallax was publicly outed as the villain of the movie by Reynolds at San Diego Comic-Con. Designing the amorphous embodiment of the yellow parrt of the emotional sprectrum a.k.a the fear demon that threatens to destroy the Green Lanterns' willpower, left Major and his crew reeling in terror.
"Yea we were channelling fear for that one" Major says laughing.
"The thing that took longest to design is Parallax. Given that he needs to be able to talk to Green Lantern face to face. A. He needs a face; B. He needs to be of a certain size, you cant talk to Mt. Everest. He needs to be that (manageable)size, but then he also consumes planets. It needs to perform various tasks, it is a parasite that is almost made of the yellow energy of the emotional sprectrum. It represents the part of the emotional spectrum. So it had to have the sort of personality to it, and it had to be photogenic as well. We did sort of channel this idea of mustard gas, and not a bright yellow, a dark dirty ominous yellow"
They then went on to discuss the universe they created with the 'Green Lantern' and making sure that it was believable, and close to the source material for the fans:
"A great comic book movie like Christopher Nolan's 'The Dark Knight', instead of a not so great comic book movie like Joel Schumacher's 'Batman & Robin' is how respectfully the filmmakers treat the source material, so Major anointed his team as real-life guardians of Oa.
"It's an exercise in making sure we're making this for the fans, the people who know the book really really well," says Major. "To make this look real, we've got to believe in Hal Jordan, to believe that he can discover these powers. We've got to believe in so doing that he can be in a place like Oa. Everythings got to be tangible, everything has got to obey the principles of physics even though it's in a distant part of the universe."
On the films creatures and environment:
"In terms of the creatures we produced, the source of most out ideas came from looking at the more bizarre kind of envirionments and aspects on the Earth. Like deep see things, and just wild kind of places on Earth that do have extradordinary kind of primal things going on."
And on the architecture of Oa:
"As for the planet's architecture, I wanted to get away from the idea that the main city of Oa was desgined by one architect for one artist in one period of time. Just trying to give it a lot of depth by bring in a lot of time periods and alien sort of aesthetic to the whole thing. The comics themselves have just right out there brilliant designed pieces, but I wanted to do both, I wanted to satisfy Geoff Johns and the fans, but to bring in some Grant Major and some of the other concept designer's thoughts into the and make it bigger. When you think of an alien landscape, they want to have sort of and iconic feel to it, where the image of it imprints as a sense of place."