SPIDER-MAN PS4 Concept Art Features Different Designs For Electro, Mr. Negative And The Sinister Six's Leader

SPIDER-MAN PS4 Concept Art Features Different Designs For Electro, Mr. Negative And The Sinister Six's Leader

This new batch of concept art from Spider-Man puts the spotlight on the leader of the Sinister Six and villains like Mister Negative and Electro. Needless to say, spoilers follow from this point on...

By JoshWilding - Sep 25, 2018 08:09 AM EST
Filed Under: Spider-Man PS4
Spider-Man is a spectacular entry into the wall-crawler's series of video games and arguably the best one to date. Over the course of this adventure, the wall-crawler meets some familiar allies and goes to war with some fan-favourite villains, and we're now taking a look at all of them with this concept art. 

Our latest batch of artwork from the game puts the spotlight on Doctor Octopus, a character who was revealed as the leader of the Sinister Six around halfway into this adventure. It was a twist easy enough to see coming if you're a fan of the comic books (or have seen Spider-Man 2) but pretty darn cool nonetheless. We also have alternate takes on characters like Electro and Martin Li/Mister Negative.

To check out this new concept art from Spider-Man, simply click on the "View List" button down below.

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A slightly different take on the iconic comic book villain, it almost looks like Otto is weighed down by his extra arms here, something which means he almost takes on a hunchback-like appearance.
 
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A slightly more grounded take on Otto's appearance, it's fair to say that Insomniac ultimately made the best decision by having him bear a resemblance to his overweight comic book counterpart. 
 
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Some drastically different takes on both Dr. Octavius and his extra arms, you can see that the hope here was to further ground the scientist's extra limbs in reality, something which wasn't needed. 
 
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These arm designs are cool but a little too spindly looking. Some fans have found fault with what we ended up getting in the game but at least those made Otto look both frightening and formidable.
 
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The game actually provides a storyline based reason for Otto's familiar eyewear but it seems as if Insomniac toyed with quite a few designs before settling on the ones we saw in the finished product.
 
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The smallest of details make a big difference and that's evident from the work which went into creating the harness the villain wears which houses his extra arms. We also see how it's connected to his spine.
 
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The final version of Doctor Octopus, this is a design which both pays homage to the source material and delivers something new. Honestly, I could see this easily working in the MCU one day.
 
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Arguably the most important part of this villain is his extra arms and we see a variety of alternate designs here, all of which look pretty cool and definitely capable of taking down the wall-crawler.
 
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Electro joins the Sinister Six when he's freed from The Raft and J. Jonah Jameson mentions earlier in the game that the government tried to use his powers to power the prison. That's...pretty dumb!
 
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Electro doesn't don the classic costume from the comic books in this game but he does get some new gear courtesy of Otto. While some fans weren't happy, this is fairly close to how he looks these days.
 
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Max Dillon looks totally unrecognisable here but Insomniac deserves points for trying to come up with something totally original for this game. The final version was ultimately the best one, though.
 
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As I said, I think the final take on Electro for this game definitely works the best and while it would have been great to see him down yellow and green spandex, this fits in better with the title's aesthetic. 
 
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Talking of unrecognisable supervillains, check out how different Mr. Negative very nearly looked! These are all very cool but none of them would have worked with the idea of Martin Li being a philanthropist.
 
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Instead, he looks more like a typical gangster and while that certainly would have been interesting to see, it would have veered too far away from the point of this villain and his big villainous reveal.
 
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We've seen this version of Martin Li in other concept art, so it's clear a design which Insomniac toyed with using. If we were getting a total reimagining of the character, I think this would have worked.
 
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However, you ultimately can't beat the comic books and that's why this version of Mr. Negative works so well. What do you guys think of this Spider-Man concept art? Share your thoughts below? 

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L0RDbuckethead
L0RDbuckethead - 9/25/2018, 8:58 AM
Still haven't completed the main story of the game, I'm working on fighting Rhino right now.

But I've done (almost) all of the side missions, and I'm quite impressed how "un-repetitive" those felt, as opposed to all the side missions in the Arkham Series.

I'll probably finish the main story this week.
Nebula
Nebula - 9/25/2018, 9:05 AM
The final looks for Electro and Mister Negative are the best, but the Doc Ock concept art's pretty good.
LEVITIKUZ
LEVITIKUZ - 9/25/2018, 9:15 AM
I still can’t believe how good this take on Doc Ock in the game is. There is a lot of Alfred Molina influence but I like how Otto believes the arms to cure those with lost limbs & how he has issues with his muscles in his body. Makes it feel more realistic & a more genuine reason to create the arms

I hope the MCU takes note on how Otto is done here

Also love that the Sinister Six isn’t a team who wants to kill Spider-Man.
L0RDbuckethead
L0RDbuckethead - 9/25/2018, 9:21 AM
@LEVITIKUZ -
MrDandy
MrDandy - 9/25/2018, 10:01 AM
@LEVITIKUZ - Spider-Man villains are usually sympathetic, but one thing I always liked about Ock is even though his origin is sympathetic, he eventually becomes more of a Hannibal Lecter type character and those versions I've always liked the most.
noahthegrand
noahthegrand - 9/25/2018, 9:18 AM
I’m on the part right after finding the secret room in the Feast center. I love this came, great story, you actually care about the characters, I was really sad when *spoiler*......... Jefferson died. I care about what happens to the homeless woman and the Doc Ock storyline is interesting. Nothing feels repetitive or boring to me. Mr Negative is cool and I want to fight him soon. Am I close to that level?
JustAChillDude
JustAChillDude - 9/25/2018, 2:30 PM
@noahthegrand - yeah you’re pretty close
noahthegrand
noahthegrand - 9/25/2018, 2:31 PM
@JustAChillDude - got to the tank truck and negative world fights. It was really cool
CurlyBill
CurlyBill - 9/25/2018, 9:20 AM
My one negative about this game is the mentor relationship that Ock has with Peter. A father figure Peter looks up to becoming a villain is so played out that I rolled my eyes when I saw it tapping in the game. I hope that when they put Otto in the MCU he is either a rival to Peter or just more of a straight up villain.
LEVITIKUZ
LEVITIKUZ - 9/25/2018, 9:27 AM
@CurlyBill - I disagree. I feel that what makes the game works is you genuinely see the good side to Otto & you spend so much time with how where you are invested in him & don’t want him to turn evil

It’s like The Dark Knight. We all knew Harvey would become Two-Face & we get invested in Harvey so when the moment comes, it’s hard hitting

Also Telltale did this well with Two-Face. Hell every decision I took in the game, I did so with the intention of stopping Harvey from turning into Two-Face.
CurlyBill
CurlyBill - 9/25/2018, 9:51 AM
@LEVITIKUZ - I think Insomniac did it well, but it still felt played out seeing how almost every film Spiderman done it.

Spider-man 1 - Osborn

Spider-man 2 - Otto

Amazing Spider-man 1 - Conners

Spider-man Homecoming - Vulture

I will say I like at the end how Otto told Pete he knew it was him the whole time. It did a good job of showing Peter can't save everyone.
Kumkani
Kumkani - 9/25/2018, 10:09 AM
@CurlyBill - I see where you're coming from but I wouldn't say Peter and Toomes had that kind of dynamic at all. Sure he was a father, but he wasn't a father figure. That's Tony.
CurlyBill
CurlyBill - 9/25/2018, 10:52 AM
@BlindWedjat - I was hesitant to put that one on there, but I think it still works. Yes Toomes wasn't exactly a mentor to Peter but he was someone that Peter had a personal connection with and who he thought he could save just like the others on the list.
Beerus
Beerus - 9/25/2018, 3:26 PM
@LEVITIKUZ - I fully agree with you. The characters that were straight up villains in this game I just didn't care/feel anything for. Kingpin, and most of the Sinister Six were cool, but an obstacle. Same for Tombstone, and Taskmaster (although, they were cool to see). Shocker was a fun treat, but again was no emotional value...

The only two were Martin Li, and Doc Ock. Martin Li because you could see where he is coming from, and wish he would go about things another way. Unfortunately he was too far gone, and you begin to wonder how much of your time with him (in the game) was a facade, and how much was real? Doc Ock on the other hand I felt a deeper connection to, and he just felt warmer. Like Peter (even though I knew better based off of how many villainous Doc Ocks we've had in the past) I was saddened (because as Peter put it, "he threw it all away" for petty revenge), and when that thing happened with Aunt May, I was pissed at him.

Funny thing is that both men became villains due to another corrupt man (Osborn) who was also consumed by his own darkness. I see this Norman as a kind of "ends justify the means" kind of character who refuses to see the bigger picture. Plus as shown early on when he pulls funding from a company (not gonna spoil) you could see how egotistical, and narcissistic he is when he throws his power irresponsibly in the face of Doc Ock (another point of contention for their fractured relationship) that's not even touching upon the final confrontation between the two before the big final boss battle where Norman Osborn basically spits in the face of Doctor Otto Octavius.

Basically the TLDR: I agree with you, I like what they chose to do here (and are keeping on choosing to do here). If I had to pick between a cartoon villain of some person 'twirling their proverbial mustache' while being evil for the sake of being evil versus a formally good person (or even just a misguided anti-villain) being evil because that how they world chewed them up, and spat them out? I would go for the later because I find that more interesting. I mean it's so easy to have a basic Good Vs Evil. Just look at religion(s) for that trope. It's so primitive, and played out to the point of being white noise in storytelling. That's the one that makes me roll my eyes.
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