Neville Page On Designing The Green Lantern Corps And Parallax!
The acclaimed creature designer reveals which two members of the Corps get a lot of screentime and discusses the design of Kilowog, Chaselon and Parallax...
On The Design Of The Green Lantern Corps:
"I didn't get the impression they're really showcased, other than Kilowog and Tomar-Re. The design concepts are so great, and so different than what I would ever normally do." He's also not sure which Lanterns made it into the final film. In general, creature designers will create a ton of concepts, and many of them will wind up on the cutting-room floor.
On Designing Kilowog:
Page says it would be absolutely wrong to try and make Kilowog look more sympathetic — that should come from the way he's animated, and the voice actor who brings the character to life. Kilowog has to be a "bad-ass, tough, brooding character," so his physicality should reflect that. At the same time, you want to create a facial structure that allows the character to furrow his brow, or smile or wince, so the animators can convey a range of expressions.
On Designing A Stranger Looking Member Of The Corps Like Chaselon:
"I remember seeing that one and going, "Oh wow, it's a crystal with a Mohawk and robotic limbs. As you know, in the comics, it evolved over the years and had different looks. I looked through them and tried to get a baseline of what the fans would expect him to be. The hardest part is, How do you take a crystal with robotic limbs and a Mohawk, and not have it be laughable on film. Somehow, in the comic world... there's so much more liberty to pull off the crazy stuff, but on film, when it's next to a real live human being for example, it just has to be a totally different thing that's true to the franchise yet doesn't make it look really stupid."
On The Design Of The Villainous Parallax:
"I think everyone worked on Parallax, because he's such a complex thing... There were so many people involved that in the end, I'm not sure what he looks like. I was one of the last people to almost bring it through to the finish line, but in the end, due to the complexity of it — it's a lot of visual effects. I believe the post-production house will be really the one to bring the look of Parallax across the finish line."